chore: adjusted character meshes&textures
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4 changed files with 4 additions and 4 deletions
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project/assets/character/player/player.blend
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project/assets/character/player/player.blend
(Stored with Git LFS)
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@ -4,5 +4,5 @@
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[node name="PlayerModel" unique_id=1710695753 instance=ExtResource("1_1oybq")]
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[node name="HumanArmature" parent="." index="0" unique_id=831744418]
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[node name="HumanArmature" parent="." index="0" unique_id=1963973668]
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transform = Transform3D(-1, 0, -8.742278e-08, 0, 1, 0, 8.742278e-08, 0, -1, 0, 0, 0)
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@ -15,7 +15,7 @@ metadata/_stencil_owned = true
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[resource]
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next_pass = SubResource("StandardMaterial3D_v7if1")
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diffuse_mode = 3
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specular_mode = 1
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specular_mode = 2
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albedo_color = Color(0.14550123, 0.14550123, 0.14550123, 1)
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metallic_specular = 0.0
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roughness = 0.0
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