chore: adjusted firerate of eye enemies
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1 changed files with 1 additions and 1 deletions
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@ -24,7 +24,7 @@ radius = 10.89209
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[node name="EnemyOrb" type="EnemyOrb" unique_id=856275320]
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projectile = ExtResource("1_sf38o")
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shoot_delay = 2.0
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shoot_delay = 0.5
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[node name="Indicator" type="MeshInstance3D" parent="." unique_id=1713530325]
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material_override = SubResource("StandardMaterial3D_nndud")
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