feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -29,10 +29,7 @@
/**************************************************************************/
#include "shader_preprocessor.h"
#include "core/io/resource_loader.h"
#include "core/os/os.h"
#include "servers/rendering/shader_expression.h"
#include "core/math/expression.h"
const char32_t CURSOR = 0xFFFF;
@ -494,7 +491,7 @@ void ShaderPreprocessor::process_elif(Tokenizer *p_tokenizer) {
return;
}
ShaderExpression expression;
Expression expression;
Vector<String> names;
error = expression.parse(body, names);
if (error != OK) {
@ -615,7 +612,7 @@ void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
return;
}
ShaderExpression expression;
Expression expression;
Vector<String> names;
error = expression.parse(body, names);
if (error != OK) {