feat: updated godot version
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0c508b0831
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42b028dbb5
4694 changed files with 236470 additions and 401376 deletions
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@ -29,10 +29,7 @@
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/**************************************************************************/
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#include "shader_preprocessor.h"
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#include "core/io/resource_loader.h"
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#include "core/os/os.h"
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#include "servers/rendering/shader_expression.h"
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#include "core/math/expression.h"
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const char32_t CURSOR = 0xFFFF;
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@ -494,7 +491,7 @@ void ShaderPreprocessor::process_elif(Tokenizer *p_tokenizer) {
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return;
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}
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ShaderExpression expression;
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Expression expression;
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Vector<String> names;
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error = expression.parse(body, names);
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if (error != OK) {
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@ -615,7 +612,7 @@ void ShaderPreprocessor::process_if(Tokenizer *p_tokenizer) {
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return;
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}
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ShaderExpression expression;
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Expression expression;
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Vector<String> names;
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error = expression.parse(body, names);
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if (error != OK) {
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