feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -31,14 +31,11 @@
#include "code_completion.h"
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/object/class_db.h"
#include "core/object/script_language.h"
#include "editor/file_system/editor_file_system.h"
#include "editor/settings/editor_settings.h"
#include "scene/gui/control.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/theme/theme_db.h"
namespace gdmono {
@ -126,7 +123,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
case CompletionKind::NODE_PATHS: {
{
// Autoloads.
HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads(ProjectSettings::get_singleton()->get_autoload_list());
HashMap<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list();
for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
const ProjectSettings::AutoloadInfo &info = E.value;