feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -30,23 +30,24 @@
#pragma once
#include "gdscript_language_protocol.h"
#include "editor/plugins/editor_plugin.h"
class GDScriptLanguageServer : public EditorPlugin {
GDCLASS(GDScriptLanguageServer, EditorPlugin);
GDScriptLanguageProtocol protocol;
Thread thread;
bool thread_running = false;
// There is no notification when the editor is initialized. We need to poll till we attempted to start the server.
bool start_attempted = false;
bool started = false;
// Defaults located in editor_settings.cpp
bool use_thread = false;
String host;
int port = 0;
int poll_limit_usec = 0;
String host = "127.0.0.1";
int port = 6005;
int poll_limit_usec = 100000;
static void thread_main(void *p_userdata);
private: