feat: updated godot version
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0c508b0831
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4694 changed files with 236470 additions and 401376 deletions
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@ -80,14 +80,11 @@ void DebugAdapterServer::_notification(int p_what) {
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void DebugAdapterServer::start() {
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remote_port = (DebugAdapterServer::port_override > -1) ? DebugAdapterServer::port_override : (int)_EDITOR_GET("network/debug_adapter/remote_port");
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const Error status = protocol.start(remote_port, IPAddress("127.0.0.1"));
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if (status != OK) {
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EditorNode::get_log()->add_message("--- Failed to start Debug adapter server on port " + itos(remote_port) + ": " + error_names[status] + " ---", EditorLog::MSG_TYPE_EDITOR);
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return;
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if (protocol.start(remote_port, IPAddress("127.0.0.1")) == OK) {
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EditorNode::get_log()->add_message("--- Debug adapter server started on port " + itos(remote_port) + " ---", EditorLog::MSG_TYPE_EDITOR);
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set_process_internal(true);
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started = true;
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}
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EditorNode::get_log()->add_message("--- Debug adapter server started on port " + itos(remote_port) + " ---", EditorLog::MSG_TYPE_EDITOR);
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set_process_internal(true);
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started = true;
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}
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void DebugAdapterServer::stop() {
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