feat: updated godot version

This commit is contained in:
Sara Gerretsen 2026-04-04 19:38:56 +02:00
parent 0c508b0831
commit 42b028dbb5
4694 changed files with 236470 additions and 401376 deletions

View file

@ -80,14 +80,11 @@ void DebugAdapterServer::_notification(int p_what) {
void DebugAdapterServer::start() {
remote_port = (DebugAdapterServer::port_override > -1) ? DebugAdapterServer::port_override : (int)_EDITOR_GET("network/debug_adapter/remote_port");
const Error status = protocol.start(remote_port, IPAddress("127.0.0.1"));
if (status != OK) {
EditorNode::get_log()->add_message("--- Failed to start Debug adapter server on port " + itos(remote_port) + ": " + error_names[status] + " ---", EditorLog::MSG_TYPE_EDITOR);
return;
if (protocol.start(remote_port, IPAddress("127.0.0.1")) == OK) {
EditorNode::get_log()->add_message("--- Debug adapter server started on port " + itos(remote_port) + " ---", EditorLog::MSG_TYPE_EDITOR);
set_process_internal(true);
started = true;
}
EditorNode::get_log()->add_message("--- Debug adapter server started on port " + itos(remote_port) + " ---", EditorLog::MSG_TYPE_EDITOR);
set_process_internal(true);
started = true;
}
void DebugAdapterServer::stop() {