feat: updated godot version
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4694 changed files with 236470 additions and 401376 deletions
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="BaseButton" inherits="Control" api_type="core" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<class name="BaseButton" inherits="Control" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Abstract base class for GUI buttons.
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</brief_description>
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If [code]true[/code], the button will highlight for a short amount of time when its shortcut is activated. If [code]false[/code] and [member toggle_mode] is [code]false[/code], the shortcut will activate without any visual feedback.
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</member>
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<member name="shortcut_in_tooltip" type="bool" setter="set_shortcut_in_tooltip" getter="is_shortcut_in_tooltip_enabled" default="true">
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If [code]true[/code], the button will add information about its shortcut in the tooltip. This includes the shortcut's events and its [member Resource.resource_name]. If both events and name are empty, the shortcut will not be included.
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If [code]true[/code], the button will add information about its shortcut in the tooltip.
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[b]Note:[/b] This property does nothing when the tooltip control is customized using [method Control._make_custom_tooltip].
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</member>
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<member name="toggle_mode" type="bool" setter="set_toggle_mode" getter="is_toggle_mode" default="false">
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