diff --git a/project/assets/character/player/player.blend b/project/assets/character/player/player.blend new file mode 100644 index 00000000..325f349a --- /dev/null +++ b/project/assets/character/player/player.blend @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fe6c8a781b7f879bc6f72acd62f3b401f9636385284dd3a85b11ee9e1fd2ecf7 +size 124865 diff --git a/project/assets/character/player/player.blend.import b/project/assets/character/player/player.blend.import new file mode 100644 index 00000000..dd219cec --- /dev/null +++ b/project/assets/character/player/player.blend.import @@ -0,0 +1,60 @@ +[remap] + +importer="scene" +importer_version=1 +type="PackedScene" +uid="uid://t3vyihwed4ko" +path="res://.godot/imported/player.blend-5e710df360f43fa10fe21ae59dac189a.scn" + +[deps] + +source_file="res://assets/character/player/player.blend" +dest_files=["res://.godot/imported/player.blend-5e710df360f43fa10fe21ae59dac189a.scn"] + +[params] + +nodes/root_type="" +nodes/root_name="" +nodes/root_script=null +nodes/apply_root_scale=true +nodes/root_scale=1.0 +nodes/import_as_skeleton_bones=false +nodes/use_name_suffixes=true +nodes/use_node_type_suffixes=true +meshes/ensure_tangents=true +meshes/generate_lods=true +meshes/create_shadow_meshes=true +meshes/light_baking=1 +meshes/lightmap_texel_size=0.2 +meshes/force_disable_compression=false +skins/use_named_skins=true +animation/import=true +animation/fps=30 +animation/trimming=false +animation/remove_immutable_tracks=true +animation/import_rest_as_RESET=false +import_script/path="" +materials/extract=0 +materials/extract_format=0 +materials/extract_path="" +_subresources={} +blender/nodes/visible=0 +blender/nodes/active_collection_only=false +blender/nodes/punctual_lights=true +blender/nodes/cameras=true +blender/nodes/custom_properties=true +blender/nodes/modifiers=1 +blender/meshes/colors=false +blender/meshes/uvs=true +blender/meshes/normals=true +blender/meshes/export_geometry_nodes_instances=false +blender/meshes/gpu_instances=false +blender/meshes/tangents=true +blender/meshes/skins=2 +blender/meshes/export_bones_deforming_mesh_only=false +blender/materials/unpack_enabled=true +blender/materials/export_materials=1 +blender/animation/limit_playback=true +blender/animation/always_sample=true +blender/animation/group_tracks=true +gltf/naming_version=2 diff --git a/project/assets/character/player/player.blend1 b/project/assets/character/player/player.blend1 new file mode 100644 index 00000000..998ad4f4 Binary files /dev/null and b/project/assets/character/player/player.blend1 differ