chore: adjusted player skin outline

This commit is contained in:
Sara Gerretsen 2026-06-21 22:49:26 +02:00
parent 5298198585
commit 0e69b5a8c4

View file

@ -7,16 +7,16 @@
[ext_resource type="Texture2D" uid="uid://b0yi45ldkax5s" path="res://assets/materials/kaleidoscope_mosaic_heightmap.png" id="4_i1ahx"]
[ext_resource type="Texture2D" uid="uid://dwskfat6ut10d" path="res://assets/materials/kaleidoscope_mosaic_normal.png" id="4_thik8"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i1ahx"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ykyjo"]
cull_mode = 1
shading_mode = 0
albedo_color = Color(0, 0, 0, 1)
grow = true
grow_amount = 0.007
grow_amount = 0.005
[resource]
render_priority = 0
next_pass = SubResource("StandardMaterial3D_i1ahx")
next_pass = SubResource("StandardMaterial3D_ykyjo")
shader = ExtResource("1_6rrkd")
shader_parameter/mask_texture = ExtResource("2_mlgwu")
shader_parameter/top_layer_albedo = ExtResource("2_thik8")