tunnel-strategy/godot/player_character.tscn

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[gd_scene load_steps=12 format=3 uid="uid://dpda341t6ipiv"]
[sub_resource type="Curve" id="Curve_7rmf4"]
min_value = 0.2
max_value = 2.0
_data = [Vector2(0.145299, 0.2), 0.0, 0.482143, 0, 0, Vector2(0.594017, 2), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3g72p"]
height = 1.59321
[sub_resource type="CapsuleMesh" id="CapsuleMesh_rwcvu"]
height = 1.605
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_scmx3"]
albedo_color = Color(0.94902, 0.909804, 0, 1)
[sub_resource type="BoxMesh" id="BoxMesh_f5yvh"]
size = Vector3(0.125, 0.14, 0.94)
[sub_resource type="MoveStateArgs" id="MoveStateArgs_752r2"]
argument_property = &"target_position"
[sub_resource type="Action" id="Action_ksl64"]
effects = {
"prereq": true
}
apply_state = SubResource("MoveStateArgs_752r2")
[sub_resource type="Action" id="Action_mdru6"]
effects = {
"not_goal": 1
}
[sub_resource type="AnimateStateArgs" id="AnimateStateArgs_tlart"]
argument_property = &"fire_weapon"
[sub_resource type="Action" id="Action_7v1i5"]
prerequisites = {
"prereq": true
}
effects = {
"goal": true
}
apply_state = SubResource("AnimateStateArgs_tlart")
[sub_resource type="Goal" id="Goal_sqtwb"]
goal_state = {
"target_dead": true
}
prerequisites = {
"has_target": true
}
[node name="PlayerCharacter" type="CharacterActor"]
rotation_speed_curve = SubResource("Curve_7rmf4")
collision_layer = 7
[node name="Health" type="Health" parent="."]
max_health = 5
[node name="ProjectilePool" type="ProjectilePool" parent="."]
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
avoidance_enabled = true
radius = 1.0
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0)
shape = SubResource("CapsuleShape3D_3g72p")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8121, 0)
mesh = SubResource("CapsuleMesh_rwcvu")
surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.986876, 0.380722)
mesh = SubResource("BoxMesh_f5yvh")
surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 0.931313, 0)
[node name="Planner" type="Planner" parent="."]
actions = [SubResource("Action_ksl64"), SubResource("Action_mdru6"), SubResource("Action_7v1i5")]
goals = [SubResource("Goal_sqtwb")]