tunnel-strategy/godot/player.tscn

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[gd_scene load_steps=3 format=3 uid="uid://cqkbxe758jr7p"]
[sub_resource type="Curve" id="Curve_bxjan"]
_data = [Vector2(0, 0), 0.0, 3.33407, 0, 0, Vector2(0.430894, 0.692308), 0.730621, 0.730621, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="SphereMesh" id="SphereMesh_jkn5p"]
radius = 0.2
height = 0.4
[node name="TunnelsPlayer" type="TunnelsPlayer"]
camera_rotation_ramp = SubResource("Curve_bxjan")
[node name="Camera3D" type="Camera3D" parent="."]
transform = Transform3D(-1, -6.99417e-08, 5.24489e-08, 1.59825e-08, 0.443572, 0.896239, -8.59493e-08, 0.896239, -0.443572, -2.38419e-07, 9.94949, -3.08239)
[node name="Reticle" type="Node3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="Reticle"]
mesh = SubResource("SphereMesh_jkn5p")