tunnel-strategy/godot/test_level.tscn

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[gd_scene load_steps=9 format=3 uid="uid://m36guasmi3c1"]
[ext_resource type="PackedScene" uid="uid://cqkbxe758jr7p" path="res://player.tscn" id="1_hv5rj"]
[sub_resource type="GameState" id="GameState_k4j3x"]
[sub_resource type="TunnelsGameMode" id="TunnelsGameMode_itn7y"]
game_state = SubResource("GameState_k4j3x")
player_scene = ExtResource("1_hv5rj")
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_s4k5k"]
[sub_resource type="Sky" id="Sky_oquga"]
sky_material = SubResource("ProceduralSkyMaterial_s4k5k")
[sub_resource type="Environment" id="Environment_mt2l0"]
background_mode = 2
sky = SubResource("Sky_oquga")
[sub_resource type="BoxMesh" id="BoxMesh_5glbk"]
size = Vector3(20, 0.25, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_kacqg"]
size = Vector3(20, 0.25, 20)
[node name="Level3D" type="Level3D"]
game_mode_prototype = SubResource("TunnelsGameMode_itn7y")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_mt2l0")
[node name="MeshInstance3D" type="MeshInstance3D" parent="WorldEnvironment"]
mesh = SubResource("BoxMesh_5glbk")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="WorldEnvironment"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="WorldEnvironment/StaticBody3D"]
shape = SubResource("BoxShape3D_kacqg")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"]
transform = Transform3D(0.581243, 0.357328, -0.731077, 0, 0.898426, 0.439124, 0.81373, -0.255238, 0.522204, 0, 2.44259, 0)