tunnel-strategy/godot/player_character.tscn

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[gd_scene load_steps=3 format=3 uid="uid://dpda341t6ipiv"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3g72p"]
height = 1.59321
[sub_resource type="CapsuleMesh" id="CapsuleMesh_rwcvu"]
height = 1.605
[node name="PlayerCharacter" type="PlayerCharacter"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0)
shape = SubResource("CapsuleShape3D_3g72p")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8121, 0)
mesh = SubResource("CapsuleMesh_rwcvu")