tunnel-strategy/godot/Enemies/flower.tscn

27 lines
797 B
Plaintext

[gd_scene load_steps=3 format=3 uid="uid://dopygosr0hxb5"]
[sub_resource type="SphereShape3D" id="SphereShape3D_ag2i6"]
radius = 2.63833
[sub_resource type="CylinderMesh" id="CylinderMesh_vcf5j"]
height = 0.2
radial_segments = 16
rings = 1
cap_bottom = false
[node name="CharacterActor" type="CharacterActor"]
[node name="Health" type="Health" parent="."]
[node name="Planner" type="Planner" parent="."]
[node name="CharacterAwareness" type="CharacterAwareness" parent="."]
collision_mask = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="CharacterAwareness"]
shape = SubResource("SphereShape3D_ag2i6")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.364549, 0)
mesh = SubResource("CylinderMesh_vcf5j")