tunnel-strategy/godot/Projectiles/default_pellet.tscn
2024-03-20 11:49:12 +01:00

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[gd_scene load_steps=3 format=3 uid="uid://c3fyth1hvgy2m"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_l2qcn"]
albedo_color = Color(1, 0.345098, 0, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_0fa8x"]
material = SubResource("StandardMaterial3D_l2qcn")
radius = 0.02
height = 0.3
[node name="PelletProjectile" type="PelletProjectile"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CapsuleMesh_0fa8x")