tunnel-strategy/godot/Enemies/enemy.tscn

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[gd_scene load_steps=6 format=3 uid="uid://deb8qiasxsobt"]
[sub_resource type="SphereShape3D" id="SphereShape3D_tnc8b"]
radius = 7.23
[sub_resource type="SphereShape3D" id="SphereShape3D_1inhn"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_y3cyo"]
albedo_color = Color(0.0666667, 0.223529, 0.254902, 1)
[sub_resource type="BoxMesh" id="BoxMesh_y311e"]
material = SubResource("StandardMaterial3D_y3cyo")
size = Vector3(0.77, 0.59, 0.805)
[sub_resource type="BoxMesh" id="BoxMesh_bc6co"]
material = SubResource("StandardMaterial3D_y3cyo")
size = Vector3(0.475, 0.495, 0.47)
[node name="Enemy" type="Enemy"]
collision_layer = 7
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
path_desired_distance = 2.25
[node name="VisionArea" type="Area3D" parent="."]
collision_layer = 0
collision_mask = 2
[node name="CollisionShape3D" type="CollisionShape3D" parent="VisionArea"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.32109, 0)
shape = SubResource("SphereShape3D_tnc8b")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.495191, 0)
shape = SubResource("SphereShape3D_1inhn")
[node name="Health" type="Health" parent="."]
max_health = 10
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.445159, -0.0811542)
mesh = SubResource("BoxMesh_y311e")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.430494, 0.458904)
mesh = SubResource("BoxMesh_bc6co")