[gd_scene load_steps=16 format=3 uid="uid://m36guasmi3c1"] [ext_resource type="TunnelsGameState" uid="uid://cl0iikkau5mio" path="res://tunnels_game_state.tres" id="1_aove2"] [ext_resource type="PackedScene" uid="uid://cqkbxe758jr7p" path="res://player.tscn" id="2_6yx24"] [ext_resource type="PackedScene" uid="uid://deb8qiasxsobt" path="res://Enemies/enemy.tscn" id="2_10wh5"] [ext_resource type="PackedScene" uid="uid://dpda341t6ipiv" path="res://player_character.tscn" id="4_22npn"] [sub_resource type="TunnelsGameMode" id="TunnelsGameMode_hnap3"] game_state = ExtResource("1_aove2") player_scene = ExtResource("2_6yx24") [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_s4k5k"] [sub_resource type="Sky" id="Sky_oquga"] sky_material = SubResource("ProceduralSkyMaterial_s4k5k") [sub_resource type="Environment" id="Environment_mt2l0"] background_mode = 2 sky = SubResource("Sky_oquga") [sub_resource type="NavigationMesh" id="NavigationMesh_gx4lq"] vertices = PackedVector3Array(-9.5, 0.625, -9.5, -9.5, 0.625, 9.5, 9.5, 0.625, 9.5, 9.5, 0.625, -9.5) polygons = [PackedInt32Array(3, 2, 0), PackedInt32Array(0, 2, 1)] [sub_resource type="BoxMesh" id="BoxMesh_5glbk"] size = Vector3(20, 0.25, 20) [sub_resource type="BoxShape3D" id="BoxShape3D_kacqg"] size = Vector3(20, 0.25, 20) [sub_resource type="Goal" id="Goal_jou2o"] goal_state = { "is_near_target": true } [sub_resource type="CylinderShape3D" id="CylinderShape3D_hp1wp"] height = 0.497374 radius = 1.0 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_navbx"] [sub_resource type="CylinderMesh" id="CylinderMesh_oaw6a"] material = SubResource("StandardMaterial3D_navbx") top_radius = 1.0 bottom_radius = 1.0 height = 0.54 [node name="Level3D" type="Level3D"] game_mode_prototype = SubResource("TunnelsGameMode_hnap3") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_mt2l0") [node name="NavigationRegion3D" type="NavigationRegion3D" parent="WorldEnvironment"] navigation_mesh = SubResource("NavigationMesh_gx4lq") [node name="MeshInstance3D" type="MeshInstance3D" parent="WorldEnvironment/NavigationRegion3D"] mesh = SubResource("BoxMesh_5glbk") skeleton = NodePath("../../..") [node name="StaticBody3D" type="StaticBody3D" parent="WorldEnvironment/NavigationRegion3D/MeshInstance3D"] [node name="CollisionShape3D" type="CollisionShape3D" parent="WorldEnvironment/NavigationRegion3D/MeshInstance3D/StaticBody3D"] shape = SubResource("BoxShape3D_kacqg") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"] transform = Transform3D(0.581243, 0.357328, -0.731077, 0, 0.898426, 0.439124, 0.81373, -0.255238, 0.522204, 0, 2.44259, 0) [node name="Enemy" parent="." instance=ExtResource("2_10wh5")] transform = Transform3D(-0.925514, 0, -0.378713, 0, 1, 0, 0.378713, 0, -0.925514, -7.55551, 0.125, 8.12958) [node name="PlayerCharacter" parent="." instance=ExtResource("4_22npn")] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.12963, 0.125, -3.38872) [node name="GoalMarker" type="GoalMarker" parent="."] goal = SubResource("Goal_jou2o") transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.0795, 0, -6.23068) collision_layer = 8 collision_mask = 0 [node name="CollisionShape3D" type="CollisionShape3D" parent="GoalMarker"] shape = SubResource("CylinderShape3D_hp1wp") [node name="MeshInstance3D" type="MeshInstance3D" parent="GoalMarker"] mesh = SubResource("CylinderMesh_oaw6a")