[gd_scene load_steps=9 format=3 uid="uid://m36guasmi3c1"] [ext_resource type="PackedScene" uid="uid://cqkbxe758jr7p" path="res://player.tscn" id="1_hv5rj"] [sub_resource type="GameState" id="GameState_k4j3x"] [sub_resource type="TunnelsGameMode" id="TunnelsGameMode_itn7y"] game_state = SubResource("GameState_k4j3x") player_scene = ExtResource("1_hv5rj") [sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_s4k5k"] [sub_resource type="Sky" id="Sky_oquga"] sky_material = SubResource("ProceduralSkyMaterial_s4k5k") [sub_resource type="Environment" id="Environment_mt2l0"] background_mode = 2 sky = SubResource("Sky_oquga") [sub_resource type="BoxMesh" id="BoxMesh_5glbk"] size = Vector3(20, 0.25, 20) [sub_resource type="BoxShape3D" id="BoxShape3D_kacqg"] size = Vector3(20, 0.25, 20) [node name="Level3D" type="Level3D"] game_mode_prototype = SubResource("TunnelsGameMode_itn7y") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_mt2l0") [node name="MeshInstance3D" type="MeshInstance3D" parent="WorldEnvironment"] mesh = SubResource("BoxMesh_5glbk") skeleton = NodePath("../..") [node name="StaticBody3D" type="StaticBody3D" parent="WorldEnvironment"] [node name="CollisionShape3D" type="CollisionShape3D" parent="WorldEnvironment/StaticBody3D"] shape = SubResource("BoxShape3D_kacqg") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="WorldEnvironment"] transform = Transform3D(0.581243, 0.357328, -0.731077, 0, 0.898426, 0.439124, 0.81373, -0.255238, 0.522204, 0, 2.44259, 0)