[gd_scene load_steps=11 format=3 uid="uid://dpda341t6ipiv"] [sub_resource type="Curve" id="Curve_7rmf4"] min_value = 0.2 max_value = 2.0 _data = [Vector2(0.145299, 0.2), 0.0, 0.482143, 0, 0, Vector2(0.594017, 2), 0.0, 0.0, 0, 0] point_count = 2 [sub_resource type="MoveStateArgs" id="MoveStateArgs_ibmkn"] argument_property = &"g_player_character" [sub_resource type="Action" id="Action_gtisq"] effects = { "is_near_player": true } apply_state = SubResource("MoveStateArgs_ibmkn") [sub_resource type="MoveStateArgs" id="MoveStateArgs_vyebd"] argument_property = &"target" [sub_resource type="Action" id="Action_cwmvs"] effects = { "is_near_target": true } apply_state = SubResource("MoveStateArgs_vyebd") [sub_resource type="Goal" id="Goal_sqtwb"] goal_state = { "is_near_player": true } prerequisites = { "is_near_player": false } [sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3g72p"] [sub_resource type="CapsuleMesh" id="CapsuleMesh_rwcvu"] radial_segments = 12 rings = 1 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_scmx3"] albedo_color = Color(0.94902, 0.909804, 0, 1) [sub_resource type="BoxMesh" id="BoxMesh_f5yvh"] size = Vector3(0.125, 0.14, 0.94) [node name="PlayerCharacter" type="CharacterActor"] rotation_speed_curve = SubResource("Curve_7rmf4") collision_layer = 7 [node name="Planner" type="Planner" parent="."] actions = [SubResource("Action_gtisq"), SubResource("Action_cwmvs")] goals = [SubResource("Goal_sqtwb")] [node name="Health" type="Health" parent="."] max_health = 5 [node name="ProjectilePool" type="ProjectilePool" parent="."] [node name="NavigationAgent3D" type="NavigationAgent3D" parent="."] avoidance_enabled = true radius = 1.0 [node name="CollisionShape3D" type="CollisionShape3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) shape = SubResource("CapsuleShape3D_3g72p") [node name="MeshInstance3D" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.99491, 0) layers = 2 mesh = SubResource("CapsuleMesh_rwcvu") surface_material_override/0 = SubResource("StandardMaterial3D_scmx3") [node name="MeshInstance3D2" type="MeshInstance3D" parent="MeshInstance3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.509142, 0.174776, 0.380722) layers = 2 mesh = SubResource("BoxMesh_f5yvh") skeleton = NodePath("../..") surface_material_override/0 = SubResource("StandardMaterial3D_scmx3") [node name="WeaponMuzzle" type="WeaponMuzzle" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 1.18053, 0.121549)