#ifndef TUNNELS_GAME_MODE_HPP #define TUNNELS_GAME_MODE_HPP #include "tunnels_player.hpp" #include "utils/game_mode.hpp" #include namespace godot { class TunnelsGameMode : public GameMode { GDCLASS(TunnelsGameMode, GameMode) static void _bind_methods(); public: virtual void _begin() override; void on_player_spawned(Node *player); TunnelsPlayer *get_player_instance() const; void register_player_character(CharacterActor *actor); void set_manual_character(CharacterActor *actor); void on_character_destroyed(CharacterActor *actor); private: TunnelsPlayer *player{nullptr}; CharacterActor *manual_character{nullptr}; Vector player_characters{}; }; } #endif // !TUNNELS_GAME_MODE_HPP