[gd_scene load_steps=4 format=3 uid="uid://cqkbxe758jr7p"] [sub_resource type="Curve" id="Curve_bxjan"] _data = [Vector2(0, 0), 0.0, 3.33407, 0, 0, Vector2(0.430894, 0.692308), 0.730621, 0.730621, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0] point_count = 3 [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_i3qba"] no_depth_test = true shading_mode = 0 disable_ambient_light = true disable_fog = true albedo_color = Color(1, 0.596078, 0.0705882, 1) billboard_mode = 1 grow_amount = -1.0 [sub_resource type="PlaneMesh" id="PlaneMesh_rug6u"] material = SubResource("StandardMaterial3D_i3qba") size = Vector2(0.3, 0.3) orientation = 2 [node name="TunnelsPlayer" type="TunnelsPlayer"] camera_rotation_ramp = SubResource("Curve_bxjan") [node name="Camera3D" type="Camera3D" parent="."] transform = Transform3D(-1, -6.99417e-08, 5.24488e-08, 1.59825e-08, 0.443572, 0.896239, -8.59493e-08, 0.896239, -0.443572, -2.38419e-07, 9.56087, -0.526886) cull_mask = 1048571 fov = 100.0 near = 0.1 far = 1000.0 [node name="Reticle" type="Node3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="Reticle"] layers = 8 gi_mode = 0 mesh = SubResource("PlaneMesh_rug6u")