feat: first functioning state of GOAP implementation
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dfe6349c76
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9 changed files with 218 additions and 44 deletions
6
godot/new_goal.tres
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6
godot/new_goal.tres
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@ -0,0 +1,6 @@
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[gd_resource type="Goal" format=3 uid="uid://ogtaubr23l5x"]
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[resource]
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goal_state = {
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"goal": true
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}
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@ -1,4 +1,4 @@
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[gd_scene load_steps=6 format=3 uid="uid://dpda341t6ipiv"]
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[gd_scene load_steps=10 format=3 uid="uid://dpda341t6ipiv"]
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[sub_resource type="Curve" id="Curve_7rmf4"]
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min_value = 0.2
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@ -18,7 +18,42 @@ albedo_color = Color(0.94902, 0.909804, 0, 1)
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[sub_resource type="BoxMesh" id="BoxMesh_f5yvh"]
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size = Vector3(0.125, 0.14, 0.94)
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[node name="PlayerCharacter" type="PlayerCharacter"]
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[sub_resource type="Action" id="Action_ksl64"]
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effects = {
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"prereq": true
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}
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[sub_resource type="Action" id="Action_mdru6"]
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effects = {
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"not_goal": 1
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}
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[sub_resource type="Action" id="Action_7v1i5"]
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prerequisites = {
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"prereq": true
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}
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effects = {
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"goal": true
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}
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[sub_resource type="GDScript" id="GDScript_ncqfl"]
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script/source = "extends Planner
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func get_goal() -> bool:
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return false
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func get_prereq() -> bool:
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return false
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func get_not_goal() -> int:
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return 0
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func _ready():
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var goal : Goal = ResourceLoader.load(\"res://new_goal.tres\")
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var plan : Array = self.gdscript_make_plan(goal)
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"
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[node name="PlayerCharacter" type="CharacterActor"]
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rotation_speed_curve = SubResource("Curve_7rmf4")
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collision_layer = 7
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@ -47,3 +82,7 @@ surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
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[node name="WeaponMuzzle" type="WeaponMuzzle" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 0.931313, 0)
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[node name="Planner" type="Planner" parent="."]
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actions = [SubResource("Action_ksl64"), SubResource("Action_mdru6"), SubResource("Action_7v1i5")]
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script = SubResource("GDScript_ncqfl")
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