feat: implemented last bits required to create a 'follow player' goal

This commit is contained in:
Sara 2024-04-01 23:26:28 +02:00
parent 540d91ddcf
commit ea730d61b4
7 changed files with 128 additions and 58 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=12 format=3 uid="uid://dpda341t6ipiv"]
[gd_scene load_steps=9 format=3 uid="uid://dpda341t6ipiv"]
[sub_resource type="Curve" id="Curve_7rmf4"]
min_value = 0.2
@ -18,38 +18,21 @@ albedo_color = Color(0.94902, 0.909804, 0, 1)
[sub_resource type="BoxMesh" id="BoxMesh_f5yvh"]
size = Vector3(0.125, 0.14, 0.94)
[sub_resource type="MoveStateArgs" id="MoveStateArgs_752r2"]
argument_property = &"target_position"
[sub_resource type="MoveStateArgs" id="MoveStateArgs_ibmkn"]
argument_property = &"player_character"
[sub_resource type="Action" id="Action_ksl64"]
[sub_resource type="Action" id="Action_gtisq"]
effects = {
"prereq": true
"is_near_player": true
}
apply_state = SubResource("MoveStateArgs_752r2")
[sub_resource type="Action" id="Action_mdru6"]
effects = {
"not_goal": 1
}
[sub_resource type="AnimateStateArgs" id="AnimateStateArgs_tlart"]
argument_property = &"fire_weapon"
[sub_resource type="Action" id="Action_7v1i5"]
prerequisites = {
"prereq": true
}
effects = {
"goal": true
}
apply_state = SubResource("AnimateStateArgs_tlart")
apply_state = SubResource("MoveStateArgs_ibmkn")
[sub_resource type="Goal" id="Goal_sqtwb"]
goal_state = {
"target_dead": true
"is_near_player": true
}
prerequisites = {
"has_target": true
"is_near_player": false
}
[node name="PlayerCharacter" type="CharacterActor"]
@ -83,5 +66,5 @@ surface_material_override/0 = SubResource("StandardMaterial3D_scmx3")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.53551, 0.931313, 0)
[node name="Planner" type="Planner" parent="."]
actions = [SubResource("Action_ksl64"), SubResource("Action_mdru6"), SubResource("Action_7v1i5")]
actions = [SubResource("Action_gtisq")]
goals = [SubResource("Goal_sqtwb")]