chore(cleanup): changed order of nodes in player character

This commit is contained in:
Sara 2024-03-23 13:12:35 +01:00
parent b4d785674e
commit d78ce22e8b

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@ -30,12 +30,12 @@ initial_state = &"FollowingPlayer"
[node name="ProjectilePool" type="ProjectilePool" parent="."] [node name="ProjectilePool" type="ProjectilePool" parent="."]
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
[node name="CollisionShape3D" type="CollisionShape3D" parent="."] [node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0)
shape = SubResource("CapsuleShape3D_3g72p") shape = SubResource("CapsuleShape3D_3g72p")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."] [node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8121, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.8121, 0)
mesh = SubResource("CapsuleMesh_rwcvu") mesh = SubResource("CapsuleMesh_rwcvu")