feat: added regroup state for player states

This commit is contained in:
Sara 2024-03-22 15:33:29 +01:00
parent 588fbac8e4
commit bf8e1f5763
3 changed files with 63 additions and 9 deletions

View file

@ -11,8 +11,8 @@ void PlayerState::_bind_methods() {
void PlayerState::init(Node *target, StateMachine *machine) { void PlayerState::init(Node *target, StateMachine *machine) {
this->state_machine = machine; this->state_machine = machine;
this->target = Object::cast_to<PlayerCharacter>(target); this->parent = Object::cast_to<PlayerCharacter>(target);
if(!this->target) if(!this->parent)
UtilityFunctions::push_error("Attempt to apply player state to non-PlayerCharacter node of type '", target->get_class(), "'"); UtilityFunctions::push_error("Attempt to apply player state to non-PlayerCharacter node of type '", target->get_class(), "'");
Ref<TunnelsGameMode> game_mode = GameRoot::get_singleton()->get_game_mode(); Ref<TunnelsGameMode> game_mode = GameRoot::get_singleton()->get_game_mode();
this->player = game_mode->get_player_instance(); this->player = game_mode->get_player_instance();
@ -24,6 +24,17 @@ StringName PlayerState::get_next() const {
return this->get_class(); return this->get_class();
} }
float PlayerState::get_distance_from_player(bool sqr) const {
Vector3 const target_position = this->get_manual_character()->get_global_position();
return sqr
? target_position.distance_squared_to(this->parent->get_global_position())
: target_position.distance_to(this->parent->get_global_position());
}
PlayerCharacter *PlayerState::get_manual_character() const {
return this->player->get_character();
}
#undef CLASSNAME // PlayerState #undef CLASSNAME // PlayerState
void FollowingPlayer::_bind_methods() { void FollowingPlayer::_bind_methods() {
@ -31,13 +42,40 @@ void FollowingPlayer::_bind_methods() {
} }
void FollowingPlayer::_process(double delta_time) { void FollowingPlayer::_process(double delta_time) {
UtilityFunctions::print(this->get_path(), " _process"); this->parent->move(this->get_manual_character()->get_velocity_target().normalized());
Vector3 const target_position = this->player->get_character()->get_global_position(); }
if(target_position.distance_squared_to(this->target->get_global_position()) < 5.f * 5.f)
this->target->move(this->player->get_character()->get_velocity().normalized()); StringName FollowingPlayer::get_next() const {
else if(this->get_distance_from_player(true) > std::pow(4.f, 2.f))
this->target->move_to(target_position, 5.f); return "Regroup";
return this->get_class();
} }
#undef CLASSNAME // FollowingPlayer #undef CLASSNAME // FollowingPlayer
void Regroup::_bind_methods() {
#define CLASSNAME Regroup
}
void Regroup::_process(double delta_time) {
Basis const player_basis = this->get_manual_character()->get_global_transform().basis;
Vector3 const parent_position = this->parent->get_global_position();
Vector3 const player_position = this->get_manual_character()->get_global_position();
Vector3 const left = player_basis.get_column(2);
Vector3 const offset = left.dot(parent_position - player_position) * left;
this->target = player_position - player_basis.get_column(2) + offset;
this->parent->move_to(this->target, 1.f);
}
void Regroup::_exit_tree() {
this->parent->move_to(this->parent->get_global_position(), 0.5f);
}
StringName Regroup::get_next() const {
if(this->target.distance_squared_to(this->parent->get_global_position()) < std::pow(1.f, 2.f))
return "FollowingPlayer";
return this->get_class();
}
#undef CLASSNAME // Regroup
} }

View file

@ -16,7 +16,10 @@ public:
virtual void init(Node *target, StateMachine *machine) override; virtual void init(Node *target, StateMachine *machine) override;
virtual StringName get_next() const override; virtual StringName get_next() const override;
protected: protected:
PlayerCharacter *target{nullptr}; float get_distance_from_player(bool sqr = false) const;
PlayerCharacter *get_manual_character() const;
protected:
PlayerCharacter *parent{nullptr};
StateMachine *state_machine{nullptr}; StateMachine *state_machine{nullptr};
TunnelsPlayer *player{nullptr}; TunnelsPlayer *player{nullptr};
}; };
@ -26,6 +29,18 @@ class FollowingPlayer : public PlayerState {
static void _bind_methods(); static void _bind_methods();
public: public:
virtual void _process(double delta_time) override; virtual void _process(double delta_time) override;
virtual StringName get_next() const override;
};
class Regroup : public PlayerState {
GDCLASS(Regroup, PlayerState);
static void _bind_methods();
public:
virtual void _process(double delta_time) override;
virtual void _exit_tree() override;
virtual StringName get_next() const override;
private:
Vector3 target{0.f, 0.f, 0.f};
}; };
} }

View file

@ -58,6 +58,7 @@ void initialize_gdextension_types(ModuleInitializationLevel p_level)
ClassDB::register_class<StateMachine>(); ClassDB::register_class<StateMachine>();
ClassDB::register_class<PlayerState>(); ClassDB::register_class<PlayerState>();
ClassDB::register_class<FollowingPlayer>(); ClassDB::register_class<FollowingPlayer>();
ClassDB::register_class<Regroup>();
} }
extern "C" extern "C"