feat: implemented avoidance for player characters
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2 changed files with 23 additions and 3 deletions
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@ -31,6 +31,8 @@ initial_state = &"FollowingPlayer"
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[node name="ProjectilePool" type="ProjectilePool" parent="."]
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[node name="NavigationAgent3D" type="NavigationAgent3D" parent="."]
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avoidance_enabled = true
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radius = 1.0
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.802835, 0)
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