chore(formatting)
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				|  | @ -19,9 +19,8 @@ void ProjectilePool::_exit_tree() { | |||
| void ProjectilePool::set_data(Ref<PackedScene> data) { | ||||
|     if(!this->data.is_null()) { | ||||
|         this->active.clear(); | ||||
|         for(Node3D *node : this->inactive) { | ||||
|         for(Node3D *node : this->inactive) | ||||
|             node->queue_free(); | ||||
|         } | ||||
|     } | ||||
|     this->data = data; | ||||
|     if(!data.is_valid()) | ||||
|  |  | |||
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