From 7f2ec153d513b4fab0c48c4389729e4b9adc72a7 Mon Sep 17 00:00:00 2001 From: Sara Date: Fri, 22 Mar 2024 00:16:52 +0100 Subject: [PATCH] feat: registered types StateMachine PlayerState and FollowingPlayer --- src/register_types.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/src/register_types.cpp b/src/register_types.cpp index f54187a..92d2518 100644 --- a/src/register_types.cpp +++ b/src/register_types.cpp @@ -4,7 +4,10 @@ #include "health.hpp" #include "pellet_projectile.hpp" #include "player_character.hpp" +#include "player_states.hpp" #include "projectile_pool.hpp" +#include "state.hpp" +#include "state_machine.hpp" #include "tunnels_game_mode.hpp" #include "tunnels_game_state.hpp" #include "tunnels_player.hpp" @@ -51,6 +54,10 @@ void initialize_gdextension_types(ModuleInitializationLevel p_level) ClassDB::register_class(); ClassDB::register_class(); + + ClassDB::register_class(); + ClassDB::register_class(); + ClassDB::register_class(); } extern "C"