feat: CharacterActor::target is no longer a property
Instead only a getter is exposed to godotscript
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				|  | @ -16,12 +16,12 @@ namespace godot { | ||||||
| void CharacterActor::_bind_methods() { | void CharacterActor::_bind_methods() { | ||||||
| #define CLASSNAME CharacterActor | #define CLASSNAME CharacterActor | ||||||
|     GDPROPERTY_HINTED(rotation_speed_curve, Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Curve"); |     GDPROPERTY_HINTED(rotation_speed_curve, Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Curve"); | ||||||
|     GDPROPERTY_HINTED(target, Variant::OBJECT, PROPERTY_HINT_NODE_TYPE, "Node"); |  | ||||||
|     GDPROPERTY_HINTED(character_type, Variant::INT, PROPERTY_HINT_ENUM, "Neutral,Player,Enemy"); |     GDPROPERTY_HINTED(character_type, Variant::INT, PROPERTY_HINT_ENUM, "Neutral,Player,Enemy"); | ||||||
|     GDPROPERTY(acceleration, Variant::FLOAT); |     GDPROPERTY(acceleration, Variant::FLOAT); | ||||||
|     GDPROPERTY(walk_speed, Variant::FLOAT); |     GDPROPERTY(walk_speed, Variant::FLOAT); | ||||||
|     GDPROPERTY(sprint_speed, Variant::FLOAT); |     GDPROPERTY(sprint_speed, Variant::FLOAT); | ||||||
|     GDPROPERTY(rotation_speed, Variant::FLOAT); |     GDPROPERTY(rotation_speed, Variant::FLOAT); | ||||||
|  |     GDFUNCTION(get_target); | ||||||
|     GDFUNCTION(get_is_near_player); |     GDFUNCTION(get_is_near_player); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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