feat: CharacterActor::target is no longer a property
Instead only a getter is exposed to godotscript
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5badb8a68f
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@ -16,12 +16,12 @@ namespace godot {
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void CharacterActor::_bind_methods() {
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void CharacterActor::_bind_methods() {
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#define CLASSNAME CharacterActor
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#define CLASSNAME CharacterActor
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GDPROPERTY_HINTED(rotation_speed_curve, Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Curve");
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GDPROPERTY_HINTED(rotation_speed_curve, Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "Curve");
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GDPROPERTY_HINTED(target, Variant::OBJECT, PROPERTY_HINT_NODE_TYPE, "Node");
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GDPROPERTY_HINTED(character_type, Variant::INT, PROPERTY_HINT_ENUM, "Neutral,Player,Enemy");
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GDPROPERTY_HINTED(character_type, Variant::INT, PROPERTY_HINT_ENUM, "Neutral,Player,Enemy");
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GDPROPERTY(acceleration, Variant::FLOAT);
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GDPROPERTY(acceleration, Variant::FLOAT);
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GDPROPERTY(walk_speed, Variant::FLOAT);
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GDPROPERTY(walk_speed, Variant::FLOAT);
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GDPROPERTY(sprint_speed, Variant::FLOAT);
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GDPROPERTY(sprint_speed, Variant::FLOAT);
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GDPROPERTY(rotation_speed, Variant::FLOAT);
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GDPROPERTY(rotation_speed, Variant::FLOAT);
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GDFUNCTION(get_target);
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GDFUNCTION(get_is_near_player);
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GDFUNCTION(get_is_near_player);
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}
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}
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