chore: cleaned up default pistol pellet projectile

This commit is contained in:
Sara 2024-05-02 15:04:23 +02:00
parent 8fca1d154f
commit 5967bbb95b

View file

@ -6,10 +6,13 @@ albedo_color = Color(1, 0.345098, 0, 1)
[sub_resource type="CapsuleMesh" id="CapsuleMesh_0fa8x"]
material = SubResource("StandardMaterial3D_l2qcn")
radius = 0.02
height = 0.3
height = 0.12
radial_segments = 8
rings = 2
[node name="PelletProjectile" type="PelletProjectile"]
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
cast_shadow = 0
mesh = SubResource("CapsuleMesh_0fa8x")