feat: lowered acceleration
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@ -146,7 +146,7 @@ void PlayerCharacter::try_fire_weapon() {
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node->set_global_transform(this->weapon_muzzle->get_global_transform());
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node->set_global_transform(this->weapon_muzzle->get_global_transform());
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}
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}
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float const PlayerCharacter::ACCELERATION{100.f};
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float const PlayerCharacter::ACCELERATION{20.f};
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float const PlayerCharacter::WALK_SPEED{3.f};
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float const PlayerCharacter::WALK_SPEED{3.f};
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float const PlayerCharacter::SPRINT_SPEED{5.f};
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float const PlayerCharacter::SPRINT_SPEED{5.f};
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float const PlayerCharacter::ROTATION_SPEED{10.f};
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float const PlayerCharacter::ROTATION_SPEED{10.f};
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