feat: move target for move to player action is now g_player_character
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@ -19,7 +19,7 @@ albedo_color = Color(0.94902, 0.909804, 0, 1)
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size = Vector3(0.125, 0.14, 0.94)
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[sub_resource type="MoveStateArgs" id="MoveStateArgs_ibmkn"]
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argument_property = &"player_character"
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argument_property = &"g_player_character"
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[sub_resource type="Action" id="Action_gtisq"]
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effects = {
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