feat: added get_velocity_target to player character

This commit is contained in:
Sara 2024-03-22 15:34:08 +01:00
parent bf8e1f5763
commit 0b2685ee7c
2 changed files with 6 additions and 0 deletions

View file

@ -102,6 +102,10 @@ void PlayerCharacter::set_weapon_muzzle(Node3D *node) {
this->weapon_muzzle = node;
}
Vector3 PlayerCharacter::get_velocity_target() const {
return this->velocity_target;
}
void PlayerCharacter::process_ai(double delta_time) {
if(this->nav_agent->is_navigation_finished()) {
this->move(Vector3());

View file

@ -36,6 +36,8 @@ public:
void set_character_data(Ref<CharacterData> data);
void set_weapon_muzzle(Node3D *node);
Vector3 get_velocity_target() const;
protected:
void process_ai(double delta_time);
void process_rotation(double delta_time);