trenches/godot/models/background/Material.tres
2025-01-01 21:45:08 +01:00

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[gd_resource type="StandardMaterial3D" format=3 uid="uid://byg50pbra3l1l"]
[resource]
resource_name = "Material"
cull_mode = 1
shading_mode = 0
albedo_color = Color(0.24882, 0.230371, 0.212774, 1)