trenches/src/player.hpp
2024-12-04 16:15:40 +01:00

41 lines
1.3 KiB
C++

#ifndef TR_PLAYER_HPP
#define TR_PLAYER_HPP
#include "utils/player_input.hpp"
#include "player_anim_tree.hpp"
#include <godot_cpp/classes/character_body3d.hpp>
#include <godot_cpp/classes/animation_node_state_machine_playback.hpp>
namespace gd = godot;
class Player : public gd::CharacterBody3D {
GDCLASS(Player, gd::CharacterBody3D);
static void _bind_methods();
public:
virtual void _ready() override;
virtual void _process(double delta) override;
virtual void _physics_process(double delta) override;
void process_transform_camera(double delta);
void process_rotate(double delta);
void _on_dir_horizontal(gd::Ref<gd::InputEvent>, float value);
void _on_dir_vertical(gd::Ref<gd::InputEvent>, float value);
void _on_fire(gd::Ref<gd::InputEvent> event, float);
void _on_run(gd::Ref<gd::InputEvent> event, float);
gd::Vector2 get_input_directions() const;
private:
PlayerAnimTree *anim_tree{nullptr};
gd::Node3D *camera_parent{nullptr};
utils::PlayerInput *input{nullptr};
gd::Node3D *model_node{nullptr};
gd::Vector2 input_directions{0.f, 0.f};
double input_fire{0.0};
float const ROTATION_SPEED{1.8f};
float const CAMERA_ROTATION_SPEED{2.f};
float const AIMING_CAMERA_ROTATION_SPEED{1.f};
};
#endif // !TR_PLAYER_HPP