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utils@3b9be954b1
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chore: updated utils
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2024-11-27 16:34:05 +01:00 |
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artillery_target.cpp
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feat: final modifications for building
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2025-10-17 14:21:28 +02:00 |
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artillery_target.hpp
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feat: added minimum distance from player to artillery targets
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2025-01-05 18:58:30 +01:00 |
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camera_effect_source.cpp
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feat: added fov zoom effect to CameraEffects
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2024-12-11 22:42:26 +01:00 |
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camera_effect_source.hpp
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feat: re-added artillery splashdowns
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2024-12-08 17:32:12 +01:00 |
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camera_effects.cpp
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feat: final modifications for building
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2025-10-17 14:21:28 +02:00 |
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camera_effects.hpp
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feat: dugout in section 2
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2025-01-03 15:17:02 +01:00 |
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damageable_entity.cpp
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feat: started work on damage and combat
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2024-12-04 20:56:15 +01:00 |
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damageable_entity.hpp
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feat: started work on damage and combat
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2024-12-04 20:56:15 +01:00 |
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enemy.cpp
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feat: final modifications for building
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2025-10-17 14:21:28 +02:00 |
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enemy.hpp
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feat: lowered stab range, turn speed
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2025-01-04 23:43:11 +01:00 |
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enemy_state.cpp
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feat: final modifications for building
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2025-10-17 14:21:28 +02:00 |
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enemy_state.hpp
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feat: final modifications for building
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2025-10-17 14:21:28 +02:00 |
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health.hpp
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feat: started work on damage and combat
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2024-12-04 20:56:15 +01:00 |
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hitscan_muzzle.cpp
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feat: added blood effect
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2025-01-15 17:02:08 +01:00 |
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hitscan_muzzle.hpp
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feat: added blood effect
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2025-01-15 17:02:08 +01:00 |
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player.cpp
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feat: final modifications for building
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2025-10-17 14:21:28 +02:00 |
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player.hpp
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feat: commenting pass
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2025-01-02 14:06:55 +01:00 |
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player_anim_tree.cpp
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feat: final modifications for building
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2025-10-17 14:21:28 +02:00 |
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player_anim_tree.hpp
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feat: added hurt state for player
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2024-12-10 20:05:13 +01:00 |
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register_types.cpp
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feat: added section activators for optimization
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2025-01-05 23:33:12 +01:00 |
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register_types.h
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Created game template
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2024-03-07 20:41:08 +01:00 |
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section_activator.cpp
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feat: added section activators for optimization
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2025-01-05 23:33:12 +01:00 |
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section_activator.hpp
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feat: added section activators for optimization
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2025-01-05 23:33:12 +01:00 |