#ifndef CAMERA_EFFECTS_HPP #define CAMERA_EFFECTS_HPP #include #include namespace gd = godot; class CameraEffects : public gd::Camera3D { GDCLASS(CameraEffects, gd::Camera3D); static void _bind_methods(); public: virtual void _ready() override; virtual void _process(double delta) override; void push_effect(float time, float intensity); void select_target(); private: double end_time{0.5f}; float intensity{1.f}; gd::Vector3 target{0.f, 0.f, 0.f}; gd::Vector3 home{0.f, 0.f, 0.f}; }; #endif // !CAMERA_EFFECTS_HPP