feat: character texture albedo

This commit is contained in:
Sara 2024-12-07 16:51:59 +01:00
parent ddbd4d25dc
commit ff0199a342
25 changed files with 119 additions and 62 deletions

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@ -193,7 +193,7 @@ states/Start/position = Vector2(383.995, 14.954)
"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
"states/Walk [turn]/position" = Vector2(477.995, 226.767)
transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr")]
graph_offset = Vector2(162.422, 4.345)
graph_offset = Vector2(-60.578, -14.155)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_au62i"]
animation = &"Fall_die"
@ -203,13 +203,14 @@ animation = &"Fall_die"
[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
[resource]
graph_offset = Vector2(-456.05, 79.5434)
nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
nodes/Actions/position = Vector2(0, 140)
nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")
nodes/Death/position = Vector2(-200, 300)
nodes/Death/position = Vector2(0, 380)
nodes/DeathBlend/node = SubResource("AnimationNodeBlend2_av3pm")
nodes/DeathBlend/position = Vector2(180, 140)
nodes/DeathBlend/position = Vector2(460, 320)
nodes/DeathSeek/node = SubResource("AnimationNodeTimeSeek_p56ym")
nodes/DeathSeek/position = Vector2(20, 300)
nodes/output/position = Vector2(327.273, 163.636)
nodes/DeathSeek/position = Vector2(240, 360)
nodes/output/position = Vector2(700, 320)
node_connections = [&"DeathBlend", 0, &"Actions", &"DeathBlend", 1, &"DeathSeek", &"DeathSeek", 0, &"Death", &"output", 0, &"DeathBlend"]

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@ -1,3 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:915183045de306484168edefdd321c4b0fcf4ba83348536102a4d748c98b7f61
size 2372336
oid sha256:e5deaafb392441a1ddd2f07b3db4f4e83dd5bca3eacf18cbbf562da3050cc015
size 15633660

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@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:3d3393b7d44d1da4a81e632dbe73d36e8e1acb496e91024b25372152f30846c8
size 13276926

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@ -0,0 +1,38 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://x14a0xbv4vwt"
path.s3tc="res://.godot/imported/character_british_uniform.png-19d860996f12b698df1e4a7e18961f31.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "e27cfed25748c45b5346c4ba92fb0dad"
}
[deps]
source_file="res://models/character_british_uniform.png"
dest_files=["res://.godot/imported/character_british_uniform.png-19d860996f12b698df1e4a7e18961f31.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -1,13 +1,13 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://c2ic02ndhqkod"]
[ext_resource type="Texture2D" uid="uid://bpbh6yad5us1u" path="res://models/character_grid.png" id="1_54a4n"]
[ext_resource type="Texture2D" uid="uid://x14a0xbv4vwt" path="res://models/character_british_uniform.png" id="1_k4ift"]
[resource]
resource_name = "Primary"
transparency = 4
cull_mode = 2
specular_mode = 1
albedo_texture = ExtResource("1_54a4n")
albedo_texture = ExtResource("1_k4ift")
distance_fade_mode = 2
distance_fade_min_distance = 0.2
distance_fade_max_distance = 0.3