feat: character texture albedo
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ddbd4d25dc
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25 changed files with 119 additions and 62 deletions
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@ -193,7 +193,7 @@ states/Start/position = Vector2(383.995, 14.954)
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"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
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"states/Walk [turn]/position" = Vector2(477.995, 226.767)
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transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr")]
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graph_offset = Vector2(162.422, 4.345)
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graph_offset = Vector2(-60.578, -14.155)
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_au62i"]
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animation = &"Fall_die"
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@ -203,13 +203,14 @@ animation = &"Fall_die"
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[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
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[resource]
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graph_offset = Vector2(-456.05, 79.5434)
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nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
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nodes/Actions/position = Vector2(0, 140)
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nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")
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nodes/Death/position = Vector2(-200, 300)
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nodes/Death/position = Vector2(0, 380)
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nodes/DeathBlend/node = SubResource("AnimationNodeBlend2_av3pm")
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nodes/DeathBlend/position = Vector2(180, 140)
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nodes/DeathBlend/position = Vector2(460, 320)
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nodes/DeathSeek/node = SubResource("AnimationNodeTimeSeek_p56ym")
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nodes/DeathSeek/position = Vector2(20, 300)
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nodes/output/position = Vector2(327.273, 163.636)
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nodes/DeathSeek/position = Vector2(240, 360)
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nodes/output/position = Vector2(700, 320)
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node_connections = [&"DeathBlend", 0, &"Actions", &"DeathBlend", 1, &"DeathSeek", &"DeathSeek", 0, &"Death", &"output", 0, &"DeathBlend"]
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@ -1,3 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:915183045de306484168edefdd321c4b0fcf4ba83348536102a4d748c98b7f61
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size 2372336
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oid sha256:e5deaafb392441a1ddd2f07b3db4f4e83dd5bca3eacf18cbbf562da3050cc015
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size 15633660
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3
godot/models/character_british_uniform.png
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3
godot/models/character_british_uniform.png
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:3d3393b7d44d1da4a81e632dbe73d36e8e1acb496e91024b25372152f30846c8
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size 13276926
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38
godot/models/character_british_uniform.png.import
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38
godot/models/character_british_uniform.png.import
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@ -0,0 +1,38 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://x14a0xbv4vwt"
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path.s3tc="res://.godot/imported/character_british_uniform.png-19d860996f12b698df1e4a7e18961f31.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "e27cfed25748c45b5346c4ba92fb0dad"
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}
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[deps]
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source_file="res://models/character_british_uniform.png"
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dest_files=["res://.godot/imported/character_british_uniform.png-19d860996f12b698df1e4a7e18961f31.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,13 +1,13 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://c2ic02ndhqkod"]
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[ext_resource type="Texture2D" uid="uid://bpbh6yad5us1u" path="res://models/character_grid.png" id="1_54a4n"]
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[ext_resource type="Texture2D" uid="uid://x14a0xbv4vwt" path="res://models/character_british_uniform.png" id="1_k4ift"]
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[resource]
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resource_name = "Primary"
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transparency = 4
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cull_mode = 2
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specular_mode = 1
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albedo_texture = ExtResource("1_54a4n")
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albedo_texture = ExtResource("1_k4ift")
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distance_fade_mode = 2
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distance_fade_min_distance = 0.2
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distance_fade_max_distance = 0.3
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