feat: updated rifle texture, turning animation
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28 changed files with 7376 additions and 114 deletions
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godot/models/animations/Aim.res
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godot/models/animations/Aim.res
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godot/models/animations/Aim_Fire.res
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godot/models/animations/Aim_Fire.res
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godot/models/animations/Turn_left.res
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godot/models/animations/Turn_left.res
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godot/models/animations/Turn_right.res
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godot/models/animations/Turn_right.res
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://03bidmgkyu7x"
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uid="uid://bpbh6yad5us1u"
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path.s3tc="res://.godot/imported/character_grid.png-2d0e906f71f3e26d2c036075a68637c9.s3tc.ctex"
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metadata={
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"vram_texture": true
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[deps]
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size 30156
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bfbggseqfivqg"
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path.s3tc="res://.godot/imported/character_lee_enfield.jpg-6d1650ff6ac73c0058d6c5c97b6347e0.s3tc.ctex"
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metadata={
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"vram_texture": true
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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3
godot/models/character_rifle.png
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godot/models/character_rifle.png
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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size 381127
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bwq5navx6qi1l"
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path.s3tc="res://.godot/imported/character_lee-enfield.jpg-8aa5d8a65848beefe70a765079e8bd2c.s3tc.ctex"
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uid="uid://b2y2j72db80od"
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path.s3tc="res://.godot/imported/character_rifle.png-59d3a7b80c91b62335b799778e2ab8de.s3tc.ctex"
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metadata={
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"vram_texture": true
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[deps]
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dest_files=["res://.godot/imported/character_lee-enfield.jpg-8aa5d8a65848beefe70a765079e8bd2c.s3tc.ctex"]
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source_file="res://models/character_rifle.png"
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dest_files=["res://.godot/imported/character_rifle.png-59d3a7b80c91b62335b799778e2ab8de.s3tc.ctex"]
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[params]
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://dibu06h02xpdh"]
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[ext_resource type="Texture2D" uid="uid://bfbggseqfivqg" path="res://models/character_lee_enfield.jpg" id="1_8jtmf"]
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[ext_resource type="Texture2D" uid="uid://b2y2j72db80od" path="res://models/character_rifle.png" id="1_iex1v"]
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[resource]
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resource_name = "Material"
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cull_mode = 2
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specular_mode = 1
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albedo_texture = ExtResource("1_8jtmf")
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albedo_texture = ExtResource("1_iex1v")
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metallic = 0.293814
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roughness = 0.64433
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[ext_resource type="Texture2D" uid="uid://bpbh6yad5us1u" path="res://models/character_grid.png" id="1_54a4n"]
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[resource]
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resource_name = "Primary"
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