tweak: rotate animation;feat: rifle_normal map
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efc8006c66
commit
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17 changed files with 71 additions and 20 deletions
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@ -46,7 +46,7 @@ advance_mode = 2
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advance_expression = "get_input_directions().y > 0.5"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_mf4y3"]
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xfade_time = 0.2
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xfade_time = 0.6
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priority = 2
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advance_mode = 2
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advance_expression = "get_input_directions().y <= 0.5"
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@ -90,23 +90,23 @@ advance_expression = "get_input_directions().y < -0.5"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7smdg"]
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"states/Aim Down [aim]/node" = SubResource("AnimationNodeAnimation_ukhqm")
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"states/Aim Down [aim]/position" = Vector2(537, 197.5)
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"states/Aim Down [aim]/position" = Vector2(583.446, 263.781)
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"states/Aim [aim] [turn]/node" = SubResource("AnimationNodeAnimation_nhlru")
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"states/Aim [aim] [turn]/position" = Vector2(537, 98)
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"states/Aim [aim] [turn]/position" = Vector2(583.364, 97.9174)
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states/End/position = Vector2(204, 197.5)
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"states/Fire [aim]/node" = SubResource("AnimationNodeAnimation_8rbkq")
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"states/Fire [aim]/position" = Vector2(752.5, 98)
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"states/Fire [aim]/position" = Vector2(798.864, 97.9174)
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"states/Idle [turn_animated]/node" = SubResource("AnimationNodeAnimation_dqnnp")
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"states/Idle [turn_animated]/position" = Vector2(338, 100)
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"states/Idle [turn_animated]/position" = Vector2(384.364, 99.9174)
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states/Start/position = Vector2(204, 100)
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"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
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"states/Walk [turn]/position" = Vector2(338, 197.5)
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"states/Walk [turn]/position" = Vector2(384.446, 263.781)
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transitions = ["Idle [turn_animated]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_3mk5o"), "Walk [turn]", "Idle [turn_animated]", SubResource("AnimationNodeStateMachineTransition_mf4y3"), "Idle [turn_animated]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_c81tj"), "Start", "Idle [turn_animated]", SubResource("AnimationNodeStateMachineTransition_r26s5"), "Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Idle [turn_animated]", SubResource("AnimationNodeStateMachineTransition_4im1q"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos")]
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graph_offset = Vector2(-351.759, -7)
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graph_offset = Vector2(-151.601, -33.5439)
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_cwpxw"]
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filter_enabled = true
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filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:PoleTarget.Foot.L", "Character/Skeleton3D:PoleTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:spine.001", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R"]
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filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:Neck", "Character/Skeleton3D:PoleTarget.Foot.L", "Character/Skeleton3D:PoleTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:spine.001", "Character/Skeleton3D:spine.002", "Character/Skeleton3D:spine.003", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ltmcj"]
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animation = &"Turn_left"
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@ -126,7 +126,7 @@ blend_point_2/node = SubResource("AnimationNodeAnimation_dgkx8")
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blend_point_2/pos = 0.0
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hiswf"]
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graph_offset = Vector2(-203, -3.5)
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graph_offset = Vector2(-380, 0)
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nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
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nodes/Actions/position = Vector2(-80, 140)
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nodes/TurnAnimation/node = SubResource("AnimationNodeBlend2_cwpxw")
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@ -262,7 +262,7 @@ unique_name_in_owner = true
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top_level = true
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[node name="Camera" type="Camera3D" parent="CameraParent"]
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transform = Transform3D(-0.99874, 0.00857726, -0.0494361, -1.83936e-08, 0.98528, 0.170948, 0.0501747, 0.170733, -0.984039, -0.510957, 1.68471, -1.00759)
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transform = Transform3D(-0.99874, 0.00680423, -0.0497112, -1.86265e-08, 0.990762, 0.135611, 0.0501747, 0.13544, -0.989514, -0.510957, 1.68471, -1.00759)
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fov = 42.5804
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far = 100.0
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