tweak: rotate animation;feat: rifle_normal map
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efc8006c66
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17 changed files with 71 additions and 20 deletions
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version https://git-lfs.github.com/spec/v1
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oid sha256:02bb57a7618cdb5a9710f81dda9d106fa65b42388ddfc54c4737d8892d80e811
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size 1557812
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oid sha256:ec386cdcbc2e0ec58510e26639006824660bdefc627b9985bbd99e7121abd01e
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size 1894204
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3
godot/models/character_rifle_normal.png
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3
godot/models/character_rifle_normal.png
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version https://git-lfs.github.com/spec/v1
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oid sha256:3141b1abdce15138066b1863006fae0fa7ff888fc2c504a8b19e341b9f3dc645
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size 335515
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38
godot/models/character_rifle_normal.png.import
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38
godot/models/character_rifle_normal.png.import
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@ -0,0 +1,38 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://uml6arceudcw"
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path.s3tc="res://.godot/imported/character_rifle_normal.png-e117ec8ee646c93ddc752f3341090218.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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generator_parameters={
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"md5": "125780422df01dc9771b3f117027b5bb"
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}
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[deps]
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source_file="res://models/character_rifle_normal.png"
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dest_files=["res://.godot/imported/character_rifle_normal.png-e117ec8ee646c93ddc752f3341090218.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=1
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=1
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roughness/src_normal="res://models/character_rifle_normal.png"
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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@ -1,6 +1,7 @@
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://dibu06h02xpdh"]
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://dibu06h02xpdh"]
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[ext_resource type="Texture2D" uid="uid://b2y2j72db80od" path="res://models/character_rifle.png" id="1_iex1v"]
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[ext_resource type="Texture2D" uid="uid://uml6arceudcw" path="res://models/character_rifle_normal.png" id="2_061h0"]
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[resource]
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resource_name = "Material"
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@ -8,3 +9,6 @@ cull_mode = 2
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specular_mode = 1
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albedo_texture = ExtResource("1_iex1v")
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metallic = 0.293814
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normal_enabled = true
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normal_scale = 0.25
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normal_texture = ExtResource("2_061h0")
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