tweak: rotate animation;feat: rifle_normal map

This commit is contained in:
Sara 2024-12-02 18:39:30 +01:00
parent efc8006c66
commit e522dfb364
17 changed files with 71 additions and 20 deletions

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://uml6arceudcw"
path.s3tc="res://.godot/imported/character_rifle_normal.png-e117ec8ee646c93ddc752f3341090218.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
generator_parameters={
"md5": "125780422df01dc9771b3f117027b5bb"
}
[deps]
source_file="res://models/character_rifle_normal.png"
dest_files=["res://.godot/imported/character_rifle_normal.png-e117ec8ee646c93ddc752f3341090218.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=1
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=1
roughness/src_normal="res://models/character_rifle_normal.png"
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0

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@ -1,6 +1,7 @@
[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://dibu06h02xpdh"]
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://dibu06h02xpdh"]
[ext_resource type="Texture2D" uid="uid://b2y2j72db80od" path="res://models/character_rifle.png" id="1_iex1v"]
[ext_resource type="Texture2D" uid="uid://uml6arceudcw" path="res://models/character_rifle_normal.png" id="2_061h0"]
[resource]
resource_name = "Material"
@ -8,3 +9,6 @@ cull_mode = 2
specular_mode = 1
albedo_texture = ExtResource("1_iex1v")
metallic = 0.293814
normal_enabled = true
normal_scale = 0.25
normal_texture = ExtResource("2_061h0")