feat: implemented combat basics
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56 changed files with 2809 additions and 518 deletions
3
godot/particles/textures/dirt_splatters.png
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3
godot/particles/textures/dirt_splatters.png
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version https://git-lfs.github.com/spec/v1
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oid sha256:84a48be755cfda4d052cdde6eeb44a53ac5e6181723fe338cb9528175349ee8a
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size 5020550
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35
godot/particles/textures/dirt_splatters.png.import
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godot/particles/textures/dirt_splatters.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://evisqjqwkms5"
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path.s3tc="res://.godot/imported/dirt_splatters.png-0bb5e5bc05cbbd02895b9062e1744bad.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://particles/textures/dirt_splatters.png"
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dest_files=["res://.godot/imported/dirt_splatters.png-0bb5e5bc05cbbd02895b9062e1744bad.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
godot/particles/textures/dirt_splatters.png~
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BIN
godot/particles/textures/dirt_splatters.png~
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After Width: | Height: | Size: 912 KiB |
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