feat: implemented combat basics
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c322abdaa4
56 changed files with 2809 additions and 518 deletions
50
godot/particles/explosion.tscn
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50
godot/particles/explosion.tscn
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[gd_scene load_steps=8 format=3 uid="uid://be2yogspyg40p"]
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[ext_resource type="Material" uid="uid://cnpi4nqbif0st" path="res://particles/materials/dirt_splatters.tres" id="1_70hen"]
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[sub_resource type="Curve" id="Curve_f77sp"]
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(1, 0), -3.4158, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_jj8d7"]
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curve = SubResource("Curve_f77sp")
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[sub_resource type="Curve" id="Curve_58b4i"]
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max_value = 3.0
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_data = [Vector2(0, 1), 0.0, 0.0, 0, 0, Vector2(0.0803571, 0.990632), 0.0, 0.0, 0, 0, Vector2(1, 2.70316), 0.0, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="CurveTexture" id="CurveTexture_62j87"]
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curve = SubResource("Curve_58b4i")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_2cudr"]
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particle_flag_align_y = true
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particle_flag_rotate_y = true
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angle_min = 1.07288e-05
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angle_max = 720.0
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direction = Vector3(0, 0, 1)
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spread = 2.905
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initial_velocity_min = 1.5
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initial_velocity_max = 10.0
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scale_max = 1.5
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scale_curve = SubResource("CurveTexture_62j87")
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scale_over_velocity_min = 1.0
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scale_over_velocity_max = 5.0
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alpha_curve = SubResource("CurveTexture_jj8d7")
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[sub_resource type="QuadMesh" id="QuadMesh_ccn0f"]
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material = ExtResource("1_70hen")
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size = Vector2(1.5, 1.5)
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[node name="ExplosionParticles" type="GPUParticles3D"]
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transform = Transform3D(-1, 0, -8.74228e-08, -8.74228e-08, 4.37114e-08, 1, 0, 1, -4.37114e-08, 0, 0, 0)
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emitting = false
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amount = 20
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lifetime = 1.5
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one_shot = true
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explosiveness = 0.99
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fixed_fps = 60
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visibility_aabb = AABB(-3, -3, -1, 6, 6, 10)
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draw_order = 3
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process_material = SubResource("ParticleProcessMaterial_2cudr")
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draw_pass_1 = SubResource("QuadMesh_ccn0f")
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13
godot/particles/materials/dirt_splatters.tres
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13
godot/particles/materials/dirt_splatters.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://cnpi4nqbif0st"]
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[ext_resource type="Texture2D" uid="uid://evisqjqwkms5" path="res://particles/textures/dirt_splatters.png" id="1_3l7wc"]
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[resource]
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transparency = 1
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vertex_color_use_as_albedo = true
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albedo_texture = ExtResource("1_3l7wc")
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billboard_mode = 3
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billboard_keep_scale = true
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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3
godot/particles/textures/dirt_splatters.png
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3
godot/particles/textures/dirt_splatters.png
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version https://git-lfs.github.com/spec/v1
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oid sha256:84a48be755cfda4d052cdde6eeb44a53ac5e6181723fe338cb9528175349ee8a
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size 5020550
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35
godot/particles/textures/dirt_splatters.png.import
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godot/particles/textures/dirt_splatters.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://evisqjqwkms5"
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path.s3tc="res://.godot/imported/dirt_splatters.png-0bb5e5bc05cbbd02895b9062e1744bad.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://particles/textures/dirt_splatters.png"
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dest_files=["res://.godot/imported/dirt_splatters.png-0bb5e5bc05cbbd02895b9062e1744bad.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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BIN
godot/particles/textures/dirt_splatters.png~
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BIN
godot/particles/textures/dirt_splatters.png~
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After Width: | Height: | Size: 912 KiB |
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