feat: implemented combat basics
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56 changed files with 2809 additions and 518 deletions
16
godot/models/materials/Gunshot.tres
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16
godot/models/materials/Gunshot.tres
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[gd_resource type="StandardMaterial3D" load_steps=2 format=3 uid="uid://38dxpo5acw13"]
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[ext_resource type="Texture2D" uid="uid://cr6iscmse3pja" path="res://models/character_muzzleflash.png" id="1_2oiaa"]
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[resource]
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resource_name = "Gunshot"
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transparency = 3
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alpha_hash_scale = 1.0
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alpha_antialiasing_mode = 1
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alpha_antialiasing_edge = 0.3
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cull_mode = 2
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shading_mode = 0
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diffuse_mode = 3
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specular_mode = 1
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albedo_texture = ExtResource("1_2oiaa")
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texture_repeat = false
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