feat: redid dirt texture
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32df02855b
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994885afea
64 changed files with 1003 additions and 253 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=39 format=3 uid="uid://1kr3qqan3trk"]
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[gd_scene load_steps=40 format=3 uid="uid://1kr3qqan3trk"]
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[ext_resource type="PackedScene" uid="uid://vub54xgk5n0h" path="res://models/character.glb" id="1_mi4co"]
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@ -81,7 +81,7 @@ animation = &"RESET"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_rb1jd"]
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filter_enabled = true
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filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:root", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R", "skeleton_character/Skeleton3D:Foot.L", "skeleton_character/Skeleton3D:Foot.R", "skeleton_character/Skeleton3D:IKTarget.Foot.L", "skeleton_character/Skeleton3D:IKTarget.Foot.R", "skeleton_character/Skeleton3D:Neck", "skeleton_character/Skeleton3D:PoleTarget.Foot.L", "skeleton_character/Skeleton3D:PoleTarget.Foot.R", "skeleton_character/Skeleton3D:hip", "skeleton_character/Skeleton3D:lowerleg.L", "skeleton_character/Skeleton3D:lowerleg.R", "skeleton_character/Skeleton3D:root", "skeleton_character/Skeleton3D:spine.001", "skeleton_character/Skeleton3D:spine.002", "skeleton_character/Skeleton3D:spine.003", "skeleton_character/Skeleton3D:upperleg.L", "skeleton_character/Skeleton3D:upperleg.R"]
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filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:root", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R", "skeleton_character/Skeleton3D:Foot.L", "skeleton_character/Skeleton3D:Foot.R", "skeleton_character/Skeleton3D:IKTarget.Foot.L", "skeleton_character/Skeleton3D:IKTarget.Foot.R", "skeleton_character/Skeleton3D:PoleTarget.Foot.L", "skeleton_character/Skeleton3D:PoleTarget.Foot.R", "skeleton_character/Skeleton3D:hip", "skeleton_character/Skeleton3D:lowerleg.L", "skeleton_character/Skeleton3D:lowerleg.R", "skeleton_character/Skeleton3D:root", "skeleton_character/Skeleton3D:spine.001", "skeleton_character/Skeleton3D:upperleg.L", "skeleton_character/Skeleton3D:upperleg.R"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_psu0r"]
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animation = &"Walk_forward"
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@ -131,12 +131,12 @@ advance_mode = 2
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xfade_time = 0.2
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priority = 2
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advance_mode = 2
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advance_expression = "!is_walking"
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advance_expression = "!is_walking || walk_speed <= 0.0"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4hisb"]
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xfade_time = 0.2
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advance_mode = 2
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advance_expression = "is_walking"
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advance_expression = "is_walking && walk_speed > 0.0"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bmty6"]
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advance_mode = 2
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@ -190,10 +190,9 @@ states/Start/position = Vector2(383.995, 14.954)
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"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
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"states/Walk [turn]/position" = Vector2(477.995, 226.767)
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transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr")]
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graph_offset = Vector2(-392.578, -45.655)
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graph_offset = Vector2(-139.078, -60.155)
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hiswf"]
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graph_offset = Vector2(-155, 2)
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nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
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nodes/Actions/position = Vector2(80, 140)
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nodes/output/position = Vector2(327.273, 163.636)
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@ -202,6 +201,9 @@ node_connections = [&"output", 0, &"Actions"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ewsvd"]
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radius = 0.370388
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[sub_resource type="SphereShape3D" id="SphereShape3D_v7ajo"]
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radius = 0.1
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[node name="Player" type="Player"]
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slide_on_ceiling = false
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floor_constant_speed = true
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@ -326,9 +328,15 @@ shape = SubResource("CapsuleShape3D_ewsvd")
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unique_name_in_owner = true
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top_level = true
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[node name="Camera" type="Camera3D" parent="CameraParent"]
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transform = Transform3D(-0.999749, 0.00680422, -0.0213691, 0.00384561, 0.990762, 0.135556, 0.0220941, 0.13544, -0.990539, -0.311477, 1.66006, -1.85354)
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fov = 42.5804
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[node name="CameraSpring" type="SpringArm3D" parent="CameraParent"]
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unique_name_in_owner = true
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transform = Transform3D(-0.964368, 0.00651711, -0.264483, 0.0126107, 0.999693, -0.0213483, 0.264263, -0.0239229, -0.964154, 0, 1.71904, 0)
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shape = SubResource("SphereShape3D_v7ajo")
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spring_length = 1.3
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[node name="Camera" type="Camera3D" parent="CameraParent/CameraSpring"]
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transform = Transform3D(0.984309, 0.0318127, -0.17356, 0.00251854, 0.98098, 0.194092, 0.176434, -0.191484, 0.965508, 0, 0, 1.3)
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fov = 41.9276
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far = 100.0
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[editable path="CharacterModel"]
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285
godot/objects/section_2.tscn
Normal file
285
godot/objects/section_2.tscn
Normal file
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