feat: redid dirt texture

This commit is contained in:
Sara 2024-12-04 20:55:55 +01:00
parent 32df02855b
commit 994885afea
64 changed files with 1003 additions and 253 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=39 format=3 uid="uid://1kr3qqan3trk"]
[gd_scene load_steps=40 format=3 uid="uid://1kr3qqan3trk"]
[ext_resource type="PackedScene" uid="uid://vub54xgk5n0h" path="res://models/character.glb" id="1_mi4co"]
@ -81,7 +81,7 @@ animation = &"RESET"
[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_rb1jd"]
filter_enabled = true
filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:root", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R", "skeleton_character/Skeleton3D:Foot.L", "skeleton_character/Skeleton3D:Foot.R", "skeleton_character/Skeleton3D:IKTarget.Foot.L", "skeleton_character/Skeleton3D:IKTarget.Foot.R", "skeleton_character/Skeleton3D:Neck", "skeleton_character/Skeleton3D:PoleTarget.Foot.L", "skeleton_character/Skeleton3D:PoleTarget.Foot.R", "skeleton_character/Skeleton3D:hip", "skeleton_character/Skeleton3D:lowerleg.L", "skeleton_character/Skeleton3D:lowerleg.R", "skeleton_character/Skeleton3D:root", "skeleton_character/Skeleton3D:spine.001", "skeleton_character/Skeleton3D:spine.002", "skeleton_character/Skeleton3D:spine.003", "skeleton_character/Skeleton3D:upperleg.L", "skeleton_character/Skeleton3D:upperleg.R"]
filters = ["Character/Skeleton3D:Foot.L", "Character/Skeleton3D:Foot.R", "Character/Skeleton3D:IKTarget.Foot.L", "Character/Skeleton3D:IKTarget.Foot.R", "Character/Skeleton3D:hip", "Character/Skeleton3D:lowerleg.L", "Character/Skeleton3D:lowerleg.R", "Character/Skeleton3D:root", "Character/Skeleton3D:upperleg.L", "Character/Skeleton3D:upperleg.R", "skeleton_character/Skeleton3D:Foot.L", "skeleton_character/Skeleton3D:Foot.R", "skeleton_character/Skeleton3D:IKTarget.Foot.L", "skeleton_character/Skeleton3D:IKTarget.Foot.R", "skeleton_character/Skeleton3D:PoleTarget.Foot.L", "skeleton_character/Skeleton3D:PoleTarget.Foot.R", "skeleton_character/Skeleton3D:hip", "skeleton_character/Skeleton3D:lowerleg.L", "skeleton_character/Skeleton3D:lowerleg.R", "skeleton_character/Skeleton3D:root", "skeleton_character/Skeleton3D:spine.001", "skeleton_character/Skeleton3D:upperleg.L", "skeleton_character/Skeleton3D:upperleg.R"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_psu0r"]
animation = &"Walk_forward"
@ -131,12 +131,12 @@ advance_mode = 2
xfade_time = 0.2
priority = 2
advance_mode = 2
advance_expression = "!is_walking"
advance_expression = "!is_walking || walk_speed <= 0.0"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4hisb"]
xfade_time = 0.2
advance_mode = 2
advance_expression = "is_walking"
advance_expression = "is_walking && walk_speed > 0.0"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_bmty6"]
advance_mode = 2
@ -190,10 +190,9 @@ states/Start/position = Vector2(383.995, 14.954)
"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
"states/Walk [turn]/position" = Vector2(477.995, 226.767)
transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h0my5"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr")]
graph_offset = Vector2(-392.578, -45.655)
graph_offset = Vector2(-139.078, -60.155)
[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_hiswf"]
graph_offset = Vector2(-155, 2)
nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
nodes/Actions/position = Vector2(80, 140)
nodes/output/position = Vector2(327.273, 163.636)
@ -202,6 +201,9 @@ node_connections = [&"output", 0, &"Actions"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_ewsvd"]
radius = 0.370388
[sub_resource type="SphereShape3D" id="SphereShape3D_v7ajo"]
radius = 0.1
[node name="Player" type="Player"]
slide_on_ceiling = false
floor_constant_speed = true
@ -326,9 +328,15 @@ shape = SubResource("CapsuleShape3D_ewsvd")
unique_name_in_owner = true
top_level = true
[node name="Camera" type="Camera3D" parent="CameraParent"]
transform = Transform3D(-0.999749, 0.00680422, -0.0213691, 0.00384561, 0.990762, 0.135556, 0.0220941, 0.13544, -0.990539, -0.311477, 1.66006, -1.85354)
fov = 42.5804
[node name="CameraSpring" type="SpringArm3D" parent="CameraParent"]
unique_name_in_owner = true
transform = Transform3D(-0.964368, 0.00651711, -0.264483, 0.0126107, 0.999693, -0.0213483, 0.264263, -0.0239229, -0.964154, 0, 1.71904, 0)
shape = SubResource("SphereShape3D_v7ajo")
spring_length = 1.3
[node name="Camera" type="Camera3D" parent="CameraParent/CameraSpring"]
transform = Transform3D(0.984309, 0.0318127, -0.17356, 0.00251854, 0.98098, 0.194092, 0.176434, -0.191484, 0.965508, 0, 0, 1.3)
fov = 41.9276
far = 100.0
[editable path="CharacterModel"]

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