tweak: dirt and character textures

This commit is contained in:
Sara 2024-12-08 20:13:16 +01:00
parent 9341b09b63
commit 835d7b43f1
48 changed files with 75 additions and 138 deletions

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:e61af983b978dd88c8177923f69738891c9c836a35d04d0d47b949147e8273c0
size 8909

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://di4nfeqj3b1ra"
path.s3tc="res://.godot/imported/spark.png-342b407e70ae871963394158445c1b00.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://particles/textures/spark.png"
dest_files=["res://.godot/imported/spark.png-342b407e70ae871963394158445c1b00.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0