feat: added background elements
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parent
1d75ba0d8f
commit
7868ef1314
15 changed files with 143 additions and 9 deletions
8
godot/models/background/Material.tres
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8
godot/models/background/Material.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://byg50pbra3l1l"]
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[resource]
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resource_name = "Material"
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cull_mode = 2
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depth_draw_mode = 1
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shading_mode = 0
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albedo_color = Color(0.102229, 0.0959745, 0.0900083, 1)
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3
godot/models/background/background.glb
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3
godot/models/background/background.glb
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:3f0212f485c28747e80b5e0d8b36d4feb074ba45497df6d4f8d854287036fd9e
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size 18752
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43
godot/models/background/background.glb.import
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43
godot/models/background/background.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c36u0cdxo4tqc"
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path="res://.godot/imported/background.glb-fa2b0c69f183d01123533251995525fd.scn"
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[deps]
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source_file="res://models/background/background.glb"
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dest_files=["res://.godot/imported/background.glb-fa2b0c69f183d01123533251995525fd.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Material": {
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"use_external/enabled": true,
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"use_external/path": "res://models/background/Material.tres"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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3
godot/models/props/tree_remains.glb
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3
godot/models/props/tree_remains.glb
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@ -0,0 +1,3 @@
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version https://git-lfs.github.com/spec/v1
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oid sha256:e03422ed11b19a769149cc0b3d6f0f4ff98fec525b8e8a3fc95e7180a1f8495e
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size 6732
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36
godot/models/props/tree_remains.glb.import
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36
godot/models/props/tree_remains.glb.import
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@ -0,0 +1,36 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://daseb7sbi87l8"
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path="res://.godot/imported/tree_remains.glb-3ea78dbc1855c26b82e543712ea2d7f5.scn"
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[deps]
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source_file="res://models/props/tree_remains.glb"
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dest_files=["res://.godot/imported/tree_remains.glb-3ea78dbc1855c26b82e543712ea2d7f5.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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