feat: added stab button
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b3cff8240b
commit
656525f76d
20 changed files with 1891 additions and 29 deletions
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@ -47,7 +47,7 @@ bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943)
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bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562)
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bones/27/scale = Vector3(1, 1, 1)
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bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882)
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bones/29/rotation = Quaternion(-0.0486369, 0.0590467, -0.0759536, 0.994173)
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bones/29/rotation = Quaternion(-0.0486368, 0.0590466, -0.0759536, 0.994173)
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bones/30/rotation = Quaternion(-0.0305179, 0.0130499, 0.0216153, 0.999215)
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bones/30/scale = Vector3(1, 1, 1)
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bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145)
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@ -59,21 +59,21 @@ bones/34/scale = Vector3(1, 1, 1)
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bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654)
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bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052)
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bones/36/scale = Vector3(1, 1, 1)
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bones/37/rotation = Quaternion(-0.0107008, 0.00769689, 0.00365465, 0.999906)
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bones/37/rotation = Quaternion(-0.0107009, 0.0076969, 0.00365465, 0.999906)
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bones/37/scale = Vector3(1, 1, 1)
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bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525)
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bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575)
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bones/40/rotation = Quaternion(-0.0125688, 0.0114118, 0.00134584, 0.999855)
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bones/40/rotation = Quaternion(-0.0125688, 0.0114118, 0.00134583, 0.999855)
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bones/40/scale = Vector3(1, 1, 1)
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bones/41/rotation = Quaternion(-0.0497163, 0.0839878, -0.166226, 0.981246)
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bones/42/rotation = Quaternion(-0.0310476, 0.0162325, 0.00151597, 0.999385)
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bones/43/rotation = Quaternion(-0.00109126, -0.0104143, 0.0283538, 0.999543)
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bones/42/rotation = Quaternion(-0.0310475, 0.0162325, 0.00151601, 0.999385)
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bones/43/rotation = Quaternion(-0.00109124, -0.0104143, 0.0283538, 0.999543)
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bones/44/position = Vector3(0.16719, 0.195796, -0.0454406)
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bones/44/rotation = Quaternion(-0.610992, 0.0971646, 0.14821, 0.771545)
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bones/45/rotation = Quaternion(-0.82326, 4.1804e-09, -1.03579e-07, 0.567665)
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bones/46/position = Vector3(8.07956e-09, 0.0363644, 0.0392254)
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bones/46/rotation = Quaternion(-0.00112372, -6.23921e-08, 6.44731e-09, 0.999999)
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bones/48/rotation = Quaternion(0.706312, -2.22455e-08, 6.70979e-08, 0.707901)
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bones/48/rotation = Quaternion(0.706312, -2.55434e-08, 6.24918e-08, 0.707901)
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bones/48/scale = Vector3(1, 1, 1)
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bones/49/position = Vector3(0.0228929, -0.0282939, -0.00824324)
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bones/49/rotation = Quaternion(-0.112129, 0.585203, -0.155744, 0.78785)
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@ -81,11 +81,13 @@ bones/49/scale = Vector3(1, 1, 1)
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bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923)
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bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014)
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bones/50/scale = Vector3(1, 1, 1)
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bones/51/position = Vector3(0.0902225, 0.042579, 0.00142519)
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bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251)
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bones/51/scale = Vector3(1, 1, 1)
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bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993)
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bones/52/scale = Vector3(1, 1, 1)
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bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429)
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bones/54/position = Vector3(-0.0902225, 0.042579, 0.00142518)
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bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251)
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bones/54/scale = Vector3(1, 1, 1)
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bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993)
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@ -107,11 +109,18 @@ bone_name = "rifle"
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bone_idx = 44
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[node name="HitscanMuzzle" type="HitscanMuzzle" parent="skeleton_character/Skeleton3D/BoneAttachment3D" index="0"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.37487e-08, 0.5644, 0.0479187)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.84754e-09, 0.268834, 0.0479187)
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enabled = false
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target_position = Vector3(0, 15, 0)
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collision_mask = 3
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[node name="BayonetHitscan" type="HitscanMuzzle" parent="skeleton_character/Skeleton3D/BoneAttachment3D" index="1"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.91257e-05, -0.0191353, -0.00675189)
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enabled = false
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target_position = Vector3(0, 1.685, 0)
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collision_mask = 3
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debug_shape_thickness = 3
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[node name="AnimationPlayer" parent="." index="1"]
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root_motion_track = NodePath("skeleton_character/Skeleton3D:root")
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@ -43,26 +43,36 @@ bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479)
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bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943)
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bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562)
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bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882)
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bones/29/rotation = Quaternion(-0.0486368, 0.0590466, -0.0759536, 0.994173)
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bones/30/rotation = Quaternion(-0.0305179, 0.0130499, 0.0216153, 0.999215)
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bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145)
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bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148)
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bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256)
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bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.000658852, 0.963714)
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bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654)
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bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052)
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bones/37/rotation = Quaternion(-0.0107009, 0.0076969, 0.00365465, 0.999906)
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bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525)
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bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575)
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bones/40/rotation = Quaternion(-0.0125688, 0.0114118, 0.00134583, 0.999855)
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bones/41/rotation = Quaternion(-0.0497163, 0.0839878, -0.166226, 0.981246)
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bones/42/rotation = Quaternion(-0.0310475, 0.0162325, 0.00151601, 0.999385)
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bones/43/rotation = Quaternion(-0.00109124, -0.0104143, 0.0283538, 0.999543)
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bones/44/position = Vector3(0.16719, 0.195796, -0.0454406)
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bones/44/rotation = Quaternion(-0.610992, 0.0971646, 0.14821, 0.771545)
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bones/45/rotation = Quaternion(-0.82326, 4.1804e-09, -1.03579e-07, 0.567665)
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bones/46/position = Vector3(8.07956e-09, 0.0363644, 0.0392254)
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bones/46/rotation = Quaternion(-0.00112372, -6.23921e-08, 6.44731e-09, 0.999999)
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bones/48/rotation = Quaternion(0.706312, -2.55434e-08, 6.24918e-08, 0.707901)
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bones/49/position = Vector3(0.0228929, -0.0282939, -0.00824324)
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bones/49/rotation = Quaternion(-0.112129, 0.585203, -0.155744, 0.78785)
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bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923)
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bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014)
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bones/51/position = Vector3(0.0902225, 0.042579, 0.00142519)
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bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251)
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bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993)
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bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429)
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bones/54/position = Vector3(-0.0902225, 0.042579, 0.00142518)
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bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251)
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bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993)
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bones/56/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429)
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@ -47,26 +47,36 @@ bones/25/rotation = Quaternion(0.585184, -0.476496, -0.473244, -0.454479)
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bones/26/rotation = Quaternion(-0.449756, 0.301541, -0.311322, 0.780943)
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bones/27/rotation = Quaternion(-0.122233, -0.135947, -0.565028, 0.804562)
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bones/28/rotation = Quaternion(0.155388, -0.432411, -0.521703, 0.71882)
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bones/29/rotation = Quaternion(-0.0486368, 0.0590466, -0.0759536, 0.994173)
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bones/30/rotation = Quaternion(-0.0305179, 0.0130499, 0.0216153, 0.999215)
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bones/31/rotation = Quaternion(-0.518356, -0.00412336, -0.00408935, 0.855145)
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bones/32/rotation = Quaternion(-0.290993, 0.0788459, 0.0248015, 0.953148)
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bones/33/rotation = Quaternion(-0.419789, -0.067382, -0.039477, 0.904256)
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bones/34/rotation = Quaternion(-0.266884, 0.00530696, 0.000658852, 0.963714)
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bones/35/rotation = Quaternion(-0.422483, 0.214372, -0.00100308, 0.880654)
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bones/36/rotation = Quaternion(-0.345783, -0.0439312, -0.261553, 0.900052)
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bones/37/rotation = Quaternion(-0.0107009, 0.0076969, 0.00365465, 0.999906)
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bones/38/rotation = Quaternion(-0.389883, 0.108139, -0.120461, 0.906525)
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bones/39/rotation = Quaternion(-0.399909, -0.0921328, -0.130163, 0.902575)
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bones/40/rotation = Quaternion(-0.0125688, 0.0114118, 0.00134583, 0.999855)
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bones/41/rotation = Quaternion(-0.0497163, 0.0839878, -0.166226, 0.981246)
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bones/42/rotation = Quaternion(-0.0310475, 0.0162325, 0.00151601, 0.999385)
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bones/43/rotation = Quaternion(-0.00109124, -0.0104143, 0.0283538, 0.999543)
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bones/44/position = Vector3(0.16719, 0.195796, -0.0454406)
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bones/44/rotation = Quaternion(-0.610992, 0.0971646, 0.14821, 0.771545)
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bones/45/rotation = Quaternion(-0.82326, 4.1804e-09, -1.03579e-07, 0.567665)
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bones/46/position = Vector3(8.07956e-09, 0.0363644, 0.0392254)
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bones/46/rotation = Quaternion(-0.00112372, -6.23921e-08, 6.44731e-09, 0.999999)
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bones/48/rotation = Quaternion(0.706312, -2.55434e-08, 6.24918e-08, 0.707901)
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bones/49/position = Vector3(0.0228929, -0.0282939, -0.00824324)
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bones/49/rotation = Quaternion(-0.112129, 0.585203, -0.155744, 0.78785)
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bones/50/position = Vector3(-0.0246244, 0.246628, -0.0197923)
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bones/50/rotation = Quaternion(0.31578, 0.920316, 0.115311, -0.200014)
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bones/51/position = Vector3(0.0902225, 0.042579, 0.00142519)
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bones/51/rotation = Quaternion(0.997309, -0.00549226, 0.0715033, -0.0152251)
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bones/52/rotation = Quaternion(-0.00225666, 0.00306653, -0.000453776, 0.999993)
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bones/53/rotation = Quaternion(0.665461, 0.000165138, -0.00238783, 0.746429)
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bones/54/position = Vector3(-0.0902225, 0.042579, 0.00142518)
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bones/54/rotation = Quaternion(0.997309, 0.00549227, -0.0715033, -0.0152251)
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bones/55/rotation = Quaternion(-0.00225666, -0.0030665, 0.000453778, 0.999993)
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bones/56/rotation = Quaternion(0.665461, -0.000165001, 0.00238774, 0.746429)
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