feat: final modifications for building

This commit is contained in:
Sara 2025-03-05 08:34:23 +01:00 committed by Sara
parent 75736b2528
commit 60fd92d827
29 changed files with 313 additions and 170 deletions

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@ -1,4 +1,4 @@
[gd_resource type="AnimationNodeBlendTree" load_steps=47 format=3 uid="uid://c7rxfpfy7vt1b"]
[gd_resource type="AnimationNodeBlendTree" load_steps=49 format=3 uid="uid://c7rxfpfy7vt1b"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ukhqm"]
animation = &"Aim"
@ -118,6 +118,9 @@ nodes/Walk/node = SubResource("AnimationNodeAnimation_psu0r")
nodes/Walk/position = Vector2(-140, 300)
node_connections = [&"Speed", 0, &"Base", &"Speed", 1, &"Walk", &"output", 0, &"Speed"]
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1vnoj"]
animation = &"Walk_forward_stagger"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4lybd"]
switch_mode = 2
advance_mode = 2
@ -156,7 +159,7 @@ advance_mode = 2
advance_expression = "!is_walking || walk_speed <= 0.0"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4hisb"]
xfade_time = 0.3
xfade_time = 0.6
advance_mode = 2
advance_expression = "is_walking && walk_speed > 0.0"
@ -173,22 +176,17 @@ switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g0i3x"]
xfade_time = 0.4
xfade_time = 0.7
priority = 2
advance_mode = 2
advance_expression = "get_is_running()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ocffv"]
xfade_time = 0.5
xfade_time = 0.7
advance_mode = 2
advance_expression = "get_is_running()
"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nymcr"]
xfade_time = 0.5
advance_mode = 2
advance_expression = "!get_is_running()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g5qf0"]
xfade_time = 0.5
advance_mode = 2
@ -226,6 +224,16 @@ advance_expression = "is_walking && walk_speed > 0.0"
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1ffo6"]
xfade_time = 0.4
advance_mode = 2
advance_expression = "!get_is_running()"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8m5hv"]
xfade_time = 0.1
switch_mode = 1
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7smdg"]
"states/Aim Down [aim]/node" = SubResource("AnimationNodeAnimation_ukhqm")
"states/Aim Down [aim]/position" = Vector2(919.525, 258.767)
@ -239,16 +247,18 @@ states/Hit/position = Vector2(689.503, 14.954)
"states/RESET To Aim/node" = SubResource("AnimationNodeAnimation_ugv1e")
"states/RESET To Aim/position" = Vector2(755.258, 94.3447)
states/Run/node = SubResource("AnimationNodeBlendTree_hmklb")
states/Run/position = Vector2(361.447, 258.767)
states/Run/position = Vector2(221.447, 258.767)
states/Stab/node = SubResource("AnimationNodeAnimation_nur8b")
states/Stab/position = Vector2(361.447, 94.3447)
states/Start/position = Vector2(572.26, 14.954)
"states/Stationary [turn]/node" = SubResource("AnimationNodeBlendTree_p0hk7")
"states/Stationary [turn]/position" = Vector2(572.26, 94.3447)
states/Walk/node = SubResource("AnimationNodeAnimation_1vnoj")
states/Walk/position = Vector2(389.003, 339.767)
"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
"states/Walk [turn]/position" = Vector2(572.26, 258.767)
transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr"), "Run", "Stab", SubResource("AnimationNodeStateMachineTransition_g5qf0"), "Stab", "Run", SubResource("AnimationNodeStateMachineTransition_27kmb"), "Stationary [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_4q0ot"), "Stab", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h6ujc"), "Walk [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_3bu8l"), "Stab", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_cpibo"), "Hit", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0ppx7")]
graph_offset = Vector2(63.5029, 32.992)
transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stab", SubResource("AnimationNodeStateMachineTransition_g5qf0"), "Stab", "Run", SubResource("AnimationNodeStateMachineTransition_27kmb"), "Stationary [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_4q0ot"), "Stab", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h6ujc"), "Walk [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_3bu8l"), "Stab", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_cpibo"), "Hit", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0ppx7"), "Run", "Walk", SubResource("AnimationNodeStateMachineTransition_1ffo6"), "Walk", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_8m5hv")]
graph_offset = Vector2(-92.9971, -144.008)
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_au62i"]
animation = &"Fall_die"
@ -258,7 +268,7 @@ animation = &"Fall_die"
[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
[resource]
graph_offset = Vector2(-335.5, 163.5)
graph_offset = Vector2(-317.5, 155.5)
nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
nodes/Actions/position = Vector2(0, 140)
nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")

BIN
godot/models/items/bolt_action_rifle.blend (Stored with Git LFS) Normal file

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@ -0,0 +1,51 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://c1xonxsp3ervk"
path="res://.godot/imported/bolt_action_rifle.blend-53deefa8912a6ffa7c0396d9d7f75a92.scn"
[deps]
source_file="res://models/items/bolt_action_rifle.blend"
dest_files=["res://.godot/imported/bolt_action_rifle.blend-53deefa8912a6ffa7c0396d9d7f75a92.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={}
blender/nodes/visible=0
blender/nodes/active_collection_only=false
blender/nodes/punctual_lights=true
blender/nodes/cameras=true
blender/nodes/custom_properties=true
blender/nodes/modifiers=1
blender/meshes/colors=false
blender/meshes/uvs=true
blender/meshes/normals=true
blender/meshes/tangents=true
blender/meshes/skins=2
blender/meshes/export_bones_deforming_mesh_only=false
blender/materials/unpack_enabled=true
blender/materials/export_materials=1
blender/animation/limit_playback=true
blender/animation/always_sample=true
blender/animation/group_tracks=true

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