feat: final modifications for building
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parent
75736b2528
commit
60fd92d827
29 changed files with 313 additions and 170 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="AnimationNodeBlendTree" load_steps=47 format=3 uid="uid://c7rxfpfy7vt1b"]
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[gd_resource type="AnimationNodeBlendTree" load_steps=49 format=3 uid="uid://c7rxfpfy7vt1b"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_ukhqm"]
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animation = &"Aim"
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@ -118,6 +118,9 @@ nodes/Walk/node = SubResource("AnimationNodeAnimation_psu0r")
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nodes/Walk/position = Vector2(-140, 300)
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node_connections = [&"Speed", 0, &"Base", &"Speed", 1, &"Walk", &"output", 0, &"Speed"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_1vnoj"]
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animation = &"Walk_forward_stagger"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4lybd"]
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switch_mode = 2
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advance_mode = 2
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@ -156,7 +159,7 @@ advance_mode = 2
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advance_expression = "!is_walking || walk_speed <= 0.0"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_4hisb"]
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xfade_time = 0.3
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xfade_time = 0.6
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advance_mode = 2
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advance_expression = "is_walking && walk_speed > 0.0"
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@ -173,22 +176,17 @@ switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g0i3x"]
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xfade_time = 0.4
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xfade_time = 0.7
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priority = 2
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advance_mode = 2
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advance_expression = "get_is_running()"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_ocffv"]
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xfade_time = 0.5
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xfade_time = 0.7
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advance_mode = 2
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advance_expression = "get_is_running()
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"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_nymcr"]
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xfade_time = 0.5
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advance_mode = 2
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advance_expression = "!get_is_running()"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_g5qf0"]
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xfade_time = 0.5
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advance_mode = 2
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@ -226,6 +224,16 @@ advance_expression = "is_walking && walk_speed > 0.0"
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switch_mode = 2
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_1ffo6"]
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xfade_time = 0.4
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advance_mode = 2
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advance_expression = "!get_is_running()"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_8m5hv"]
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xfade_time = 0.1
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switch_mode = 1
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_7smdg"]
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"states/Aim Down [aim]/node" = SubResource("AnimationNodeAnimation_ukhqm")
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"states/Aim Down [aim]/position" = Vector2(919.525, 258.767)
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@ -239,16 +247,18 @@ states/Hit/position = Vector2(689.503, 14.954)
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"states/RESET To Aim/node" = SubResource("AnimationNodeAnimation_ugv1e")
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"states/RESET To Aim/position" = Vector2(755.258, 94.3447)
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states/Run/node = SubResource("AnimationNodeBlendTree_hmklb")
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states/Run/position = Vector2(361.447, 258.767)
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states/Run/position = Vector2(221.447, 258.767)
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states/Stab/node = SubResource("AnimationNodeAnimation_nur8b")
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states/Stab/position = Vector2(361.447, 94.3447)
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states/Start/position = Vector2(572.26, 14.954)
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"states/Stationary [turn]/node" = SubResource("AnimationNodeBlendTree_p0hk7")
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"states/Stationary [turn]/position" = Vector2(572.26, 94.3447)
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states/Walk/node = SubResource("AnimationNodeAnimation_1vnoj")
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states/Walk/position = Vector2(389.003, 339.767)
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"states/Walk [turn]/node" = SubResource("AnimationNodeBlendTree_2mbyh")
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"states/Walk [turn]/position" = Vector2(572.26, 258.767)
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transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_nymcr"), "Run", "Stab", SubResource("AnimationNodeStateMachineTransition_g5qf0"), "Stab", "Run", SubResource("AnimationNodeStateMachineTransition_27kmb"), "Stationary [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_4q0ot"), "Stab", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h6ujc"), "Walk [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_3bu8l"), "Stab", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_cpibo"), "Hit", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0ppx7")]
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graph_offset = Vector2(63.5029, 32.992)
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transitions = ["Aim [aim] [turn]", "Aim Down [aim]", SubResource("AnimationNodeStateMachineTransition_4lybd"), "Aim Down [aim]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_5aafd"), "Aim [aim] [turn]", "Fire [aim]", SubResource("AnimationNodeStateMachineTransition_8f4gl"), "Fire [aim]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_xnat3"), "Walk [turn]", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_12bos"), "Aim Down [aim]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_n0ndr"), "Walk [turn]", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0wc5e"), "Stationary [turn]", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_4hisb"), "Start", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_bmty6"), "Stationary [turn]", "RESET To Aim", SubResource("AnimationNodeStateMachineTransition_kyd6p"), "RESET To Aim", "Aim [aim] [turn]", SubResource("AnimationNodeStateMachineTransition_w5kob"), "Stationary [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_g0i3x"), "Walk [turn]", "Run", SubResource("AnimationNodeStateMachineTransition_ocffv"), "Run", "Stab", SubResource("AnimationNodeStateMachineTransition_g5qf0"), "Stab", "Run", SubResource("AnimationNodeStateMachineTransition_27kmb"), "Stationary [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_4q0ot"), "Stab", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_h6ujc"), "Walk [turn]", "Stab", SubResource("AnimationNodeStateMachineTransition_3bu8l"), "Stab", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_cpibo"), "Hit", "Stationary [turn]", SubResource("AnimationNodeStateMachineTransition_0ppx7"), "Run", "Walk", SubResource("AnimationNodeStateMachineTransition_1ffo6"), "Walk", "Walk [turn]", SubResource("AnimationNodeStateMachineTransition_8m5hv")]
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graph_offset = Vector2(-92.9971, -144.008)
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_au62i"]
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animation = &"Fall_die"
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@ -258,7 +268,7 @@ animation = &"Fall_die"
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[sub_resource type="AnimationNodeTimeSeek" id="AnimationNodeTimeSeek_p56ym"]
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[resource]
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graph_offset = Vector2(-335.5, 163.5)
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graph_offset = Vector2(-317.5, 155.5)
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nodes/Actions/node = SubResource("AnimationNodeStateMachine_7smdg")
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nodes/Actions/position = Vector2(0, 140)
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nodes/Death/node = SubResource("AnimationNodeAnimation_au62i")
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BIN
godot/models/items/bolt_action_rifle.blend
(Stored with Git LFS)
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BIN
godot/models/items/bolt_action_rifle.blend
(Stored with Git LFS)
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51
godot/models/items/bolt_action_rifle.blend.import
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51
godot/models/items/bolt_action_rifle.blend.import
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@ -0,0 +1,51 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://c1xonxsp3ervk"
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path="res://.godot/imported/bolt_action_rifle.blend-53deefa8912a6ffa7c0396d9d7f75a92.scn"
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[deps]
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source_file="res://models/items/bolt_action_rifle.blend"
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dest_files=["res://.godot/imported/bolt_action_rifle.blend-53deefa8912a6ffa7c0396d9d7f75a92.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={}
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blender/nodes/visible=0
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blender/nodes/active_collection_only=false
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blender/nodes/punctual_lights=true
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blender/nodes/cameras=true
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blender/nodes/custom_properties=true
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blender/nodes/modifiers=1
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blender/meshes/colors=false
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blender/meshes/uvs=true
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blender/meshes/normals=true
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blender/meshes/tangents=true
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blender/meshes/skins=2
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blender/meshes/export_bones_deforming_mesh_only=false
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blender/materials/unpack_enabled=true
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blender/materials/export_materials=1
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blender/animation/limit_playback=true
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blender/animation/always_sample=true
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blender/animation/group_tracks=true
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BIN
godot/models/items/bolt_action_rifle.blend1
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BIN
godot/models/items/bolt_action_rifle.blend1
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