chore: re-baked lighting
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					@ -12,7 +12,7 @@ transform = Transform3D(0.0069285, -3.53762e-06, -0.999976, 2.87661e-06, 1, -3.5
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[node name="Enemy2" parent="." instance=ExtResource("3_ppe0x")]
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					[node name="Enemy2" parent="." instance=ExtResource("3_ppe0x")]
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update_interval = 0.2
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					update_interval = 0.2
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transform = Transform3D(0.470242, 0, -0.882538, 0, 1, 0, 0.882538, 0, 0.470242, 8.22212, 0.536154, -17.0213)
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					transform = Transform3D(0.470242, 0, -0.882538, 0, 1, 0, 0.882538, 0, 0.470242, 7.61789, 0.599159, -16.6116)
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[node name="Player" parent="." instance=ExtResource("1_7kr4i")]
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					[node name="Player" parent="." instance=ExtResource("1_7kr4i")]
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transform = Transform3D(-0.999991, 0, 0.00425854, 0, 1, 0, -0.00425854, 0, -0.999991, -7.43361, 0.717546, 4.49162)
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					transform = Transform3D(-0.999991, 0, 0.00425854, 0, 1, 0, -0.00425854, 0, -0.999991, -7.43361, 0.717546, 4.49162)
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					@ -8,8 +8,9 @@ sky_horizon_color = Color(0.0262989, 0.0491523, 0.0655258, 1)
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sky_curve = 0.0557027
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					sky_curve = 0.0557027
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sky_cover = ExtResource("1_56ix7")
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					sky_cover = ExtResource("1_56ix7")
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sky_cover_modulate = Color(0.470588, 0.470588, 0.470588, 0.705882)
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					sky_cover_modulate = Color(0.470588, 0.470588, 0.470588, 0.705882)
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ground_bottom_color = Color(0.289552, 0.273114, 0.264743, 1)
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					ground_bottom_color = Color(0.0587371, 0.0451648, 0.0382531, 1)
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ground_horizon_color = Color(0.167356, 0.099874, 0.0462569, 1)
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					ground_horizon_color = Color(0.201299, 0.15554, 0.119183, 1)
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					ground_curve = 0.0638639
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[sub_resource type="Sky" id="Sky_v6osu"]
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					[sub_resource type="Sky" id="Sky_v6osu"]
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sky_material = SubResource("ProceduralSkyMaterial_c8r8t")
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					sky_material = SubResource("ProceduralSkyMaterial_c8r8t")
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					@ -17,8 +18,8 @@ sky_material = SubResource("ProceduralSkyMaterial_c8r8t")
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[resource]
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					[resource]
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background_mode = 2
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					background_mode = 2
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sky = SubResource("Sky_v6osu")
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					sky = SubResource("Sky_v6osu")
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ambient_light_sky_contribution = 0.67
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					ambient_light_color = Color(1, 1, 1, 1)
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ambient_light_energy = 0.5
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					ambient_light_energy = 0.0
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reflected_light_source = 2
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					reflected_light_source = 2
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fog_mode = 1
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					fog_mode = 1
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fog_light_color = Color(0.183737, 0.200005, 0.225569, 1)
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					fog_light_color = Color(0.183737, 0.200005, 0.225569, 1)
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